The favorite of tyrants and jailers anywhere, this particular mimic comes in handy in keeping unruly prisoners (or adventures) manageable. It ints object state, the mimic both binds and observes its victim. If need be, it can even execute and eat them. Its most valuable asset however, is the ability to override the mind of those it holds. This can make a prisoner do as told, or turn them into impromptu guards as needed.
Manacle Mimic
Medium monstrosity (shapechanger), neutral
Armor Class
13 (natural armor)
Hit Points
71 (11d6 + 33))
Speed
15 ft
Str 16 Dex 15 Con 16 Int 4 Wis 16 Cha 8
Skills Stealth +6
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid
Condition Immunities prone
Sensesdarkvision 60 ft, passive Perception 13
Languages
-
Challenge
4 (1,100 XP)
Shapechanger.
The mimic can use its action to polymorph into a full set of manacles or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only).
The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only).
While the mimic remains motionless, it is indistinguishable from an ordinary full set of manacles.
Foul Warden (1/day).
The mimic casts Dominate Monster on a creature currently grappled via Lock Jaw. If successfully dominated, the creature is no longer considered restrained by the mimic for the duration of the spell, however, the Lock Jaw remains. If the mimic is slain or ceases using Lock Jaw on the creature, the effect ends early.
Grappler.
The mimic has advantage on attack rolls against any creature grappled by it.
Actions
Multiattack.
The mimic makes two bite attacks.
Pseudopod.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.
Bonus Actions
Lock Jaw (Object Form Only).
The mimic wraps its 'mouths' around a creature it is grappling's wrists, nearly immobilizing it. The mimic can only apply this more difficult grapple to one creature at a time. Escaping the manacles requires a successful DC 20 Dexterity or Strength check.
h3>Reactions
Ball and Chain.
If the a creature controlled by the mimic's Foul Warden ability successfully hits a target with a melee attack, the mimic may use its reaction to make a pseudopod attack against the same target.
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