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Greatcoat Mimic




A relative of the Scarf Mimic, the Greatcoat Mimic seeks out creatures in need of its protection. No one is sure why this is, though the prevailing theory is that the first coat mimic was cursed by a winter fey or festive saint it attacked. Now it must protect others from the harsh climate and other foes. If so, it seems this curse passed on to its spawn. It uses its pseudopods not only to attack enemies but also to keep its ward upright and moving as needed.

Greatcoat Mimic

Medium monstrosity (shapechanger), neutral

Armor Class 12 (natural armor)

Hit Points 77 (14d8 + 14)

Speed 15 ft

Str 17 Dex 12 Con 13 Int 7 Wis 15 Cha 9

Skills Perception +7, Stealth +5

Damage Resistances cold

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft, passive Perception 12

Languages -

Challenge 3 (700 XP)

Shapechanger.

The mimic can use its action to polymorph into a fine, long coat or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage. A creature that the mimic is bonded too is not affective by the Adhesive ability unless the mimic wishes to do so.

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from a fine, long coat.

Coat Tails (Object Form Only).

If the mimic is worn by a creature it is bonded to, it provides that creature a +1 armor class and the ability to move at full speed over difficult terrain due to icy/winter conditions without fear of falling.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Limited Telepathy.

The mimic can magically communicate simple ideas, emotions, and images telepathically with its bonded creature within 30 ft. of it.

Actions

Pseudopod.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait..

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

Reactions

Coat of Arms (Object Form Only).

Whenever a bonded creature wearing the mimic must make a Save to not be knocked prone, the mimic may use its reaction to make the creature immune to the condition until the start of its next turn. Whenever a bonded creature wearing the mimic is incapacitated, the mimic may use its reaction to move itself and the creature up to 15ft. This movement does not provoke opportunity attacks.


Mimics of a Feather

If the Scarf Mimic and Coat Mimic are worn at the same time by a bonded creature, that creature becomes immune to cold damage.

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