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Gloamling Gutter





"Ifn' you think a bugbear be a sneaking, dangerous bastard. Well, friend. I've got terrible news for ya. They are even worse when they are dead. The gloaming gutter terrorized a human city for months on end as part of a goblinoid war party workin outta the sewers. She left piles of mutilated peasants n' took out heroes as they slept. When folks finally got wise to where the bugbears and gobbos were comin from, it became a bloodbath in the opposite direction. Not that it did alot of good, as the gutter got away... for a few days anyway. She was eventually caught, but not executed right off bat. 'Stead, they put her in stocks, letting folks pelt her with rotten food n' other things, giving her jus enough grub to keep her starving slow. Their cruelty made sense in the moment, but cruel deaths breed ghosts. Not that city's got a bigger problem, one that's haunted them fer generations."

-Fossor Carvilius Graeme

Gloamling Gutter

Medium undead, chaotic evil

Armor Class 13

Hit Points 52 (8d8 + 16)

Speed 0ft

Flight 40ft (hover)

Str 7 Dex 16 Con 15 Int 12 Wis 11 Cha 16

Skills: Perception +3, Stealth +6

Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained

Damage Immunities cold, necrotic, poison

Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Senses darksight 60ft, passive Perception 11

Languages common, goblin

Challenge 5 (1,800 XP)

Ethereal Sight:

The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.

Incorporeal Movement:

The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Ghastly Sight.

Magical darkness doesn't impede the ghosts's darkvision.

Gloam.

All light sources are reduced by one step within 30ft of the gloaming gutter. If the area is already Darkness, then creatures with darkvision cannot see within this area unless they have an ability to overcome magical darkness.

Surprise Attack.

If the gloaming gutter surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Ghastly Touch.

Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 17(4d6+3) necrotic damage.

Etherealness:

The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

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