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Braided Mimic




It's hard to tell if this mimic is one creature or a collection of monstrosities based on its behavior. Its preferred disguise is one of a garland ranging from festive oak vines, to daisy chains, to beaded ropes. In each instance, this is a weave of separate strands coming together as a whole. Why? Because the mimic can unspool into a swarm - separate but whole. In either form, it squirms, slithers, and squeezes the life from its prey.

Braided Mimic

Medium monstrosity (shapechanger), neutral

Armor Class 13 (natural armor)

Hit Points 65 (10d8 + 20)

Speed 15 ft

Climb 15 ft

Str 18 Dex 13 Con 15 Int 5 Wis 13 Cha 8

Skills Stealth +5

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft, passive Perception 11

Languages -

Challenge 3 (700 XP)

Shapechanger.

The mimic can use its action to polymorph into a length of garland or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from an ordinary a length of garland.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Spider Climb.

The mimic can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) acid damage.

Squeeze.

The mimic wraps around and crushes a creature it is grappling. The creature must succeed on a DC 14 Strength save or take 9 (2d8) bludgeoning damage and be stunned until the end of its next turn.

Bonus Actions

Uncoil (Object Form Only).

The mimic unspools into a collection of smaller mimics, effectively becoming a swarm, for the next minute. The mimic can now move through any space of 1 inch or less and it can move into the same square as another creature. It loses its Pseudopod and Squeeze actions. Its Bite attack now has a reach of 0ft. Alternatively, the mimic can pull itself back together.

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