Bound in leather and comprised of enchanted vellum, well, when it wants to be, the spellbinder mimic is pleased as peach to be a useful tool. Carried by spellcasters who find the mimics' ability to create new pages as directed invaluable, the monstrosities also serve as potent protectors for the usually fragile sorts. No one can quite say where the first spellbinder mimic came from, but now and again they are stumbled on with forgotten towers and sealed ruins. At first, though, they are hungry creatures with a taste for the brawny but dumb. A few horrified wizards have been ‘adopted’ by a mimic after watching it devour their martial companions. It’s disturbing how many spellcasters get over the ‘incident’.
Spellbound Mimic
SMallmonstrosity (shapechanger), neutral
Armor Class
15 (natural armor)
Hit Points
90 (12d8 + 36)
Speed
15ft
Str 15 Dex 14 Con 14 Int 16 Wis 13 Cha 8
Skills Stealth +6
Damage Resistances force
Damage Immunities acid
Condition Immunities prone
Sensesdarkvision 60 ft., passive Perception 11
Languages
understands Draconic but cannot speak
Challenge
4 (1,100 XP)
Shapechanger.
The mimic can use its action to polymorph into a spellbook or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only).
The mimic adheres to anything that touches it. A Medium or smaller creature adhered to the mimic is also grappled by it (escape DC 12). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only).
While the mimic remains motionless, it is indistinguishable from an ordinary spellbook.
Grappler.
The mimic has advantage on attack rolls against any creature grappled by it.
Grim Gloire.
Any time the mimic reduces a creature to 0 hit points via Magic Missile it regains 1 daily use of the innate spell. A friendly creature holding the mimic in its object form gains this ability, though instead that casting of Magic Missile does not use a spell slot instead.
Magic Resistance.
The mimic has advantage on saving throws against spells and other magical effects.
Innate Spellcasting (3/day).
The mimic can innately cast Magic Missile, requiring no material components. Its innate spellcasting ability is Intelligence.
Actions
Pseudopod.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 9 (2d8) acid damage..
Reactions
Shield (3/day).
The mimic casts the Shield spell.
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