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Aperture Mimic




A lover of the nighttime sky, the first aperture mimic sought various ways to get a better look at the heavens until it finally came across a telescope. It found copying the glass within quite difficult, despite its nature. The monstrosity sought out a wizard just mad enough to aid its quest and found one surprisingly quick. There are many a mage willing to make a mess of things to satisfy their curiosity. With the magical enhancement, the mimic not only got the view of the stars it desired but a clearer vision than any creature should have. It also learned how to focus light into a destructive force and burned the wizard to a crisp before feasting on what remained.

Aperture Mimic/h1>

Medium monstrosity (shapechanger), neutral

Armor Class 14 (natural armor)

Hit Points 75 (10d8 + 30)

Speed 15ft

Str 17 Dex 12 Con 16 Int 5 Wis 16 Cha 12

Skills Stealth +5

Damage Resistances radiant

Damage Immunities acid

Condition Immunities blinded, prone

Sensesdarkvision 5280 ft., truesight 120 ft., passive Perception 13

Languages -

Challenge 4 (1,100 XP)

Shapechanger.

The mimic can use its action to polymorph into an arcane telescope or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage. the mimic can activate or deactivate this ability as a bonus action.

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from an arcane telescope.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Seeing is Believing (Object Form Only).

The mimic conveys its Darkvision and Truesight to any creature looking through it.

Actions

Multiattack.

The mimic makes two pseudopod attacks.

Pseudopod.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

Starbeam.

Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 18 (4d8) radiant damage.

Reactions

Star Cross.

If a creature within 120ft that the mimic is aware of misses an attack against the mimic, it may use its reaction to curse the creature. That creature subtracts 1d4 from all its attack rolls, saving throws, and skill checks until the end of its next turn.

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