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The Patroness




A sturdy merrow of great intelligence and force of presence, the Patroness’ scales are an abyssal black highlighted with corpse blue. Like most of her kin, the Patroness’ head resembles a predatory fish, though with a hint of almost elven-like beauty. Her body has been augmented by dark magic over the years adding a pair of thick, tentacles, a crown of spined urchins, and a chin that expands like a toad. These additions allow the Patroness extraordinary powers stolen from sea beasts, but her potent magics remind her greatest asset.


The Patroness likes to strike bargains and curry favors, especially ones with tragic, twisted endings for the other party. This instinct comes from her magic mentors, a trio of hags she killed and devoured some time ago. The Patroness would like to think they would be proud of her for doing that. Haunting coastal waters, she offers deals to merfolk, merrow, and water breathers alike. Some seek her out for hidden treasures or safe passage on the waters. Others want to bring a loved one back to life. With each bargain struck comes a damning geas where the souls of those tormented fuel the Patroness’ young and twisted beauty.

The Patroness

Large monstrosity, lawful evil

Armor Class 16 (natural armor)

Hit Points 110 (13d10 + 39)

Speed 10ft

Swim 40ft

Str 18 Dex 10 Con 17 Int 19 Wis 13 Cha 17

Skills Deception +8, Persuasion +8

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities cold, lightning

Condition Immunities charmed

Senses darkvision 60 ft., passive Perception 11

Languages Abyssal, Aquan, Common, Giant

Challenge 13 (10,000 XP)

Amphibious.

The Patroness can breathe air and water.

Innate Spellcasting.

The Patroness' innate spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks).She can innately cast the following spells, requiring no material components: At will: fog cloud, lightning lure, shape water, shocking grasp

3/day each: bestow curse, lightning bolt, tidal wave

1/day each: geas, ressurection

Legendary Resistance (3/day).

If the Patroness fails a saving throw, she can choose to succeed instead.

Magic Weapons.

The Patroness' weapon attacks are magical.

Unfortunate Souls.

Every time a creature under the effect of the Patroness' Geas takes damage from the spell, she regains hit points equal to the creature's hit dice.

Actions

Multiattack.

The Patroness makes four attacks: one with her bite, one with her claws, and two with her tentacles.

Bite.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claws.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Tentacle.

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Bonus Actions

Cephalopod Camouflage.

The Patroness has advantage on Dexterity (Stealth) checks made to hide in her current terrain for the next hour.

Toad's Breath.

The Partroness touches a creature and either grants them or removes the Amphibious ability for the next 24 hours.

Legendary Actions

The Patroness can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Patroness regains spent legendary actions at the start of its turn.

Tentacle Slap (1 point).

The Patroness makes a Tentacle attack.

Urchin's Kiss (1 point).

The Patroness chooses a creature she can see within 60ft and assailes them with a spray of envenomed spines. The creature must succeed on a DC 16 Dexterity save or take 10 (3d6) piercing damage and be Poisoned for the next minute. At the end of each of its turns, an affected creature may repeat this save with the effect ending on success.

Cast a Spell (2 points).

The Patroness casts a spell she has available.

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