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Ocularia Witherer




From the shoulders down there is nothing remarkable about the average occularia compared to other humanoids. Their bodies would be mistaken for that of an elf’s, lithe and angular. One might be suspicious as to the origins of bumpy, bruised patches on their elbows and knees, Or maybe the fact that their fingers and toes are uniform in length. It is the occularia’s head which casts it as a different evolutionary path than other humanoids. Some even believe that these strange kin are actually aberrations. Given the nest of eye-stalks the occularia have instead of hair, their sharp teeth, and only skin where eyes would normally be in the face, this is not a difficult conclusion to come to. However, it is an inaccurate one. Despite their dark origins, the occularia are a humanoid race, capable of reproduction through normal means, though a great deal are still dreamed into being. Their origin point is the tortured nightmares of a floating, one-eyed terror kept perpetually sleeping by a nighthag sculpting its dreams into her ‘children’. Each occularia has a single great ‘eye’ of their own. This spectral peeper manifests within their unhinged mouth whenever one of the nightmare borne uses their unique 'gift.'


The witherer are feared even by other ocularia not due to their power, which is substantial, but for their adoration of entropy. Why slayers serve death, witherers want to see everything fall apart, society, even the very landscape around them. While they are kept in check by the great hag, the witherers play at breaking well, anything they can get their hands on. The more treasured the possession, or person, the more the witherer desires to destroy it just for the sake of a smile on their face - and to hear the anguished screams from others. Often, their sadistic nature is aimed at the ocularias’ enemies specifically to keep them from spreading discord among their kin. While out in the field, the witherers are done in by other ocularia before they can return home as a safety precaution or in revenge for a past slight.

Ocularia Witherer

Medium humanoid (Ocularia), neutral evil

Armor Class 16 (studded leather)

Hit Points 102 (12d8 + 48)

Speed 30ft

Str 11 Dex 18 Con 18 Int 16 Wis 13 Cha 18

Saving Throws Int +6, Wis +4

Skills Perception +4

Damage Resistances force, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks

Senses darkvision 60 ft., passive Perception 14

Languages Common, Sylvan

Challenge 8 (3,900 XP)

Dust Walker (3/day).

As a bonus action, the ocularia can instantly teleport to an unoccupied space it can see within 30ft. A 5ft radius cloud of fine gray dusts explodes from the space they teleported from. This cloud lasts until the end of the Dust Walker's next turn and blocks all sight, save True Sight.

Keen Sight.

The ocularia has advantage on Wisdom (Perception) checks that rely on sight.

Magic Resistance.

The ocularia has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The ocularia's weapon attacks are magical.

Sleepless.

The ocularia does not need to sleep and is immune to magical effects that forces it to sleep.

Actions

Multiattack.

The ocularia makes three attacks, only one of which can be a spit attack.

Dagger.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.

Revolver.

Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 13 (2d8+4) piercing damage.

Spit Splintering.

Ranged Spell Attack: +7 to hit, range 30/90 ft., one target. Hit: 18 (4d8) force damage. In addition, the creature must succeed on a DC 15 Constitution save or its hit point maximum is reduced by an amount equal to the damage taken. After each rest, the creature may repeat this save with the total reduction caused reversed on success. If the creature fails the test, they take an additional 4 (1d8) force damage, and have their Hit Point maximum further reduced by the damage taken. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.

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