From the shoulders down there is nothing remarkable about the average occularia compared to other humanoids. Their bodies would be mistaken for that of an elf’s, lithe and angular. One might be suspicious as to the origins of bumpy, bruised patches on their elbows and knees, Or maybe the fact that their fingers and toes are uniform in length. It is the occularia’s head which casts it as a different evolutionary path than other humanoids. Some even believe that these strange kin are actually aberrations. Given the nest of eye-stalks the occularia have instead of hair, their sharp teeth, and only skin where eyes would normally be in the face, this is not a difficult conclusion to come to. However, it is an inaccurate one. Despite their dark origins, the occularia are a humanoid race, capable of reproduction through normal means, though a great deal are still dreamed into being. Their origin point is the tortured nightmares of a floating, one-eyed terror kept perpetually sleeping by a nighthag sculpting its dreams into her ‘children’. Each occularia has a single great ‘eye’ of their own. This spectral peeper manifests within their unhinged mouth whenever one of the nightmare borne uses their unique 'gift.'
The witherer are feared even by other ocularia not due to their power, which is substantial, but for their adoration of entropy. Why slayers serve death, witherers want to see everything fall apart, society, even the very landscape around them. While they are kept in check by the great hag, the witherers play at breaking well, anything they can get their hands on. The more treasured the possession, or person, the more the witherer desires to destroy it just for the sake of a smile on their face - and to hear the anguished screams from others. Often, their sadistic nature is aimed at the ocularias’ enemies specifically to keep them from spreading discord among their kin. While out in the field, the witherers are done in by other ocularia before they can return home as a safety precaution or in revenge for a past slight.
Ocularia Witherer
Medium humanoid (Ocularia), neutral evil
Str 11 Dex 18 Con 18 Int 16 Wis 13 Cha 18
Saving Throws Int +6, Wis +4
Skills Perception +4
Damage Resistances force, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 14
Languages Common, Sylvan
Challenge 8 (3,900 XP)
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