From the shoulders down there is nothing remarkable about the average occularia compared to other humanoids. Their bodies would be mistaken for that of an elf’s, lithe and angular. One might be suspicious as to the origins of bumpy, bruised patches on their elbows and knees, Or maybe the fact that their fingers and toes are uniform in length. It is the occularia’s head which casts it as a different evolutionary path than other humanoids. Some even believe that these strange kin are actually aberrations. Given the nest of eye-stalks the occularia have instead of hair, their sharp teeth, and only skin where eyes would normally be in the face, this is not a difficult conclusion to come to. However, it is an inaccurate one. Despite their dark origins, the occularia are a humanoid race, capable of reproduction through normal means, though a great deal are still dreamed into being. Their origin point is the tortured nightmares of a floating, one-eyed terror kept perpetually sleeping by a nighthag sculpting its dreams into her ‘children’. Each occularia has a single great ‘eye’ of their own. This spectral peeper manifests within their unhinged mouth whenever one of the nightmare borne uses their unique 'gift.'
Death comes for all creatures, even the ocularia. The slayers among them know this more than most. Raise from a young age around the dead and dying, slayers become numb to the suffering of others. Oddly, though, they do not come to enjoy it as others of their kin do. Instead, they view death as a necessity and in a way a gift they grant others. A gift others should be grateful for. This attitude is further supported by the slayers’ grimmest duty; killing other ocularia. Whenever a flawed ocularia is dreamt into being, the slayer is charged with ending their ‘cursed’ state. They are also sent after any ocularia which leave the ‘family’. No one is sure what would happen if a slayer was sent after a slayer. This has yet to happen as the slayers find such joy in their work.
Ocularia Slayer
Medium humanoid (Ocularia), neutral evil
Str 11 Dex 16 Con 16 Int 18 Wis 14 Cha 20
Saving Throws Int +8, Wis +6
Skills Perception +6
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic
Senses darkvision 60 ft., passive Perception 16
Languages Common, Sylvan
Challenge 9 (5,000 XP)
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