From the shoulders down there is nothing remarkable about the average occularia compared to other humanoids. Their bodies would be mistaken for that of an elf’s, lithe and angular. One might be suspicious as to the origins of bumpy, bruised patches on their elbows and knees, Or maybe the fact that their fingers and toes are uniform in length. It is the occularia’s head which casts it as a different evolutionary path than other humanoids. Some even believe that these strange kin are actually aberrations. Given the nest of eye-stalks the occularia have instead of hair, their sharp teeth, and only skin where eyes would normally be in the face, this is not a difficult conclusion to come to. However, it is an inaccurate one. Despite their dark origins, the occularia are a humanoid race, capable of reproduction through normal means, though a great deal are still dreamed into being. Their origin point is the tortured nightmares of a floating, one-eyed terror kept perpetually sleeping by a nighthag sculpting its dreams into her ‘children’. Each occularia has a single great ‘eye’ of their own. This spectral peeper manifests within their unhinged mouth whenever one of the nightmare borne uses their unique 'gift.'
Charmers
Enticers are charged with recruiting allies and brokering deals among non-occularia. They can either mystically attract others, or repel them depending on what gullet-eye they choose to use. Most enticers are reluctant to do so, as it reveals their true nature and that makes social matters a might difficult. To that end, enticers often wear dark sunglasses, wide-brimmed hats, and wigs to obscure their unnatural features. Still, a careful observer will note eyes peeking their hair, or slithering from beneath a hat’s lip. Enticers like to be loved as much as they are feared, and feared as much as they are loved. Many take lovers among other species and drive the poor souls to a beautiful destruction.
Ocularia Enticer
Medium humanoid (Ocularia), neutral evil
Str 11 Dex 14 Con 17 Int 16 Wis 10 Cha 16
Saving Throws Int +6, Wis +3
Skills Perception +3
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened
Sensesdarkvision 60 ft., passive Perception 13
Languages Common, Sylvan
Challenge 5 (1,800 XP)
Comments
Post a Comment