From the shoulders down there is nothing remarkable about the average occularia compared to other humanoids. Their bodies would be mistaken for that of an elf’s, lithe and angular. One might be suspicious as to the origins of bumpy, bruised patches on their elbows and knees, Or maybe the fact that their fingers and toes are uniform in length. It is the occularia’s head which casts it as a different evolutionary path than other humanoids. Some even believe that these strange kin are actually aberrations. Given the nest of eye-stalks the occularia have instead of hair, their sharp teeth, and only skin where eyes would normally be in the face, this is not a difficult conclusion to come to. However, it is an inaccurate one. Despite their dark origins, the occularia are a humanoid race, capable of reproduction through normal means, though a great deal are still dreamed into being. Their origin point is the tortured nightmares of a floating, one-eyed terror kept perpetually sleeping by a nighthag sculpting its dreams into her ‘children’. Each occularia has a single great ‘eye’ of their own. This spectral peeper manifests within their unhinged mouth whenever one of the nightmare borne uses their unique 'gift.'
Speed Freak.There is nothing the abater loves more than going fast, whether in horseback, in quickdraws, or in romantic entanglements. To them, life is too short not to squeeze every second out of it, so much so they steal those seconds from unwilling victims. Each time an abater brings inertia to a foe, it gains a small burst of speed. This heady rush pushes abaters to all manner of rash actions hoping conflict will ensue. Other occularia think the abaters are reckless, but also secretly envy their ability to live in the moment. Often, abaters will pose as gunfighters or drug-peddlers depending on their vice of choice. Along with enticers they are the ones that interact with normal humandids the most.
Ocularia Abater
Medium humanoid (Ocularia), neutral evil
Str 11 Dex 16 Con 18 Int 16 Wis 10 Cha 17
Saving Throws Int +5, Wis +4
Skills Perception +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities restrained
Senses darkvision 60 ft., passive Perception 14
Languages Common, Sylvan
Challenge 6 (2,300 XP)
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