Skip to main content

King Under Amber Emanation




While the sire of the Waning Princes remained trapped in blood-honey amber deep in the feywild, from time to time a wisp of this archfey’s dark will slips free. Carried on the wings of direflies the emanation finds purchase in the flesh and marrow of a Waning Cult in the material world. There it grows along with the direfly hive until not only the cult, but an entire town is consumed. The resulting swarm of glowing, murmuring, devouring insects roils across the kingdom. Wherever the crimson lit cloud settles, death and madness follows as like locusts to grain, the direflies devour souls and the swarm grows. To be bitten by even a single direfly is to risk becoming a fresh hive as grubs grow rapidly in your bones.


The emanation calls to the autumnal fey of the Waning Court and the mortal madmen who worship them. The foul host frolics in its wake, laying waste to settlements leagues away from the central mass. Yet, they are not immune to all-consuming chaos. It was after all, the Waning Princes who attempted to assassinate their father and he enrobed himself in a living-death to rob them of his power. This hatred wars with fickle affection within the emanation. It allows waning fey to use it for quick travel, but can’t resist biting the most vainglorius among them. As for the mortal fools dedicated to the waning court’s whims? They are merely fertile, willing ground, for fresh direflies to grow.

King Under Amber Emanation

Gargantuan swarm of Tiny beasts, lawful evil

Armor Class 16 (natural armor)

Hit Points 294 (19d20 + 95)

Speed 5ft

Fly 40 ft. (hover)

Str 22 Dex 18 Con 20 Int 16 Wis 26 Cha 16

Saving Throws Dex +11, Con +12

SkillsArcana +10, History +10, Perception +15, Survival +15

Damage Resistances bludgeoning, piercing, slashing

Damage Immunities lightning, poison, thunder

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 25

Languages understands Sylvan but cannot speak

Challenge 24 (62,000 XP)

Autumnal Parthenogenesis (Disease).

Creatures affected by autumnal parthenogenesis cannot regain hit points from Short or Long rests as it has a nest of living direflies growing within its meat and bones. In a creature with autumnal parthenogenesis dies, it spawns a swarm of direflies. If the creature dies while occupying the same squares as the Emanation, no swarm of direflies is spawned. Instead, the Emanation regains hit points equal to that creature's Hit Dice.

Illumination.

The Emanation sheds dim light in a 30-foot radius.

Magic Resistance.

The Emanation has advantage on saving throws against spells and other magical effects.

Overwhelm.

All creatures save the swarm that occupies the same square as the swarm are considered to be Blinded unless they are targeting the swarm. These creatures must succeed on a DC 20 Wisdom (Perception) check to hear anything besides the swarms buzzing and maledictions.

Swarm.

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points save via autumnal parthenogenesis

Actions

Multiattack (swarm is more than half HP).

The Emanation makes one Bites attack and uses its Tempest of Maledictions action.

Bites (swarm has more than half HP).

Melee Weapon Attack: +13 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage. The target must make a DC 20 Constitution saving throw, taking 14 (4d6) poison damage on a failed save and be afflicted with autumnal parthenogenesis, or half as much damage on a successful one and not be afflicted with autumnal parthenogenesis.

Bites (swarm has half HP or less).

Melee Weapon Attack: +13 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) piercing damage. The target must make a DC 20 Constitution saving throw, taking 14 (4d6) poison damage on a failed save and be afflicted with autumnal parthenogenesis, or half as much damage on a successful one and not be afflicted with autumnal parthenogenesis. Tempest of Maledictions. All creatures occupying the same spaces as the Emanation or within 30ft of it must succeed on a DC 18 Charisma save or take 18 (5d6) psychic damage.

Legendary Actions

The Emanation can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Emanation regains spent legendary actions at the start of its turn.

Bite (1 point).

The Emanation makes a Bite attack.

Move (1 point).

The Emanation makes a Move that does not provoke opportunity attacks.

The Host (2 points).

Until the start of its next turn, all friendly fey within 500ft of the Emanation may use their bonus action to instantly teleport to any space within the swarm that is not already occupied by another creature.

Thundering Doom (2 points).

All creatures occupying the same spaces as the Emanation or within 30ft of it must succeed on a DC 20 Constitution save or be Deafened until the end of their next turn. If a creature fails this save it is also Stunned until the end of its next turn as well.

Comments

Popular posts from this blog

Coffer Mimic

Most adventurers have either encountered or heard a story of an encounter with a mimic disguised as a chest. This is so common that everyone assumes a chest might just be a mimic. Hopefully, they never run across this monstrosity. Bred and trained by The Moneylender to protect his ill-gotten fortune, these mimics take the form of high-quality chests and possess greedy souls. They horde treasure and protect it fiercely. The more booty the mimic holds, the tougher it becomes - even more so when it robs the dead. If they get too aggressive, the Moneylender sells them off to other villains to populate their castles and dungeons. Coffer Mimic Medium monstrosity (shapechanger), neutral Armor Class 12(natural armor) Hit Points 52 (7d8 + 21) Speed 15 ft Str 17 Dex 12 Con 16 Int 5 Wis 11 Cha 14 Skills Deception +4, Stealth +5 Damage Resistances poison Damage Immunities acid Condition Immunities p...

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

Warlock Patron: The Embalmed

You have made a pact with an ancient mummy that while forever entombed beneath sun-scorched sand or impenetrable jungle, can reach out from its sepulcher to influence the living. Perhaps the undead horror was once a powerful sorcerer-king, high priestess of an extinct civilization, or the last remnant of a lost, terrible race. Its agenda and goals match a forgotten age and the mummy's capricious whims. Often the warlock is tasked with recovering artifacts tied to the sarcophagus-trapped horror or its civilization. Some mummies seek to futilely seek to be released from their prison, while others just want to be remembered as a figure of glory and power. Expanded Spell List The Embalmed lets you choose from an expanded list of Spells when you learn a Warlock spell. The following Spells are added to Warlock spells list for you. 1st - Inflict Wounds, Ray of Sickness 2nd - Animal Messenger, Dust Devil 3rd - Bestow Curse, Vampiric Touch 4th - Giant Insect, Phantasmal Killer ...