Skip to main content

Caricature




A strange and alien monstrosity, the caricature shares many qualities with the common mimic. However, whatever dark corner of the spheres where it developed imbued the creature with real intelligence and wicked cunning. The caricature most commonly sneaks aboard vessels as a piece of cargo. Once aboard, however, it quickly kills a crew member or passenger and takes its place. From there, the monster plays the remaining humanoids’ paranoias against one another. Slowly, but surely, it widdles down its prey until those that remain are too weak and too few to resist. Then it lurks on the dead vessel for salvagers to come by. Or, if a ship puts into port before then, it escapes to a new vessel to start again.

Caricature

Medium monstrosity (shapechanger), neutral

Armor Class 12 (natural armor)

Hit Points 52 (8d8 + 16)

Speed 30ft

Str 18 Dex 12 Con 15 Int 10 Wis 10 Cha 16

Skills Deception +5, Stealth +5

Damage Immunities acid

Condition Immunities prone

Senses darkvision 60 ft., passive Perception 10

Languages -

Challenge 3 (700 XP)

Shapechanger.

The caricature can use its action to polymorph into an a medium humanoid or object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The caricature adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 16). Ability checks made to escape this grapple have disadvantage. The caricature can activate or deactive this ability as a bonus action.

False Appearance (Object Form Only).

While the caricature remains motionless, it is indistinguishable from an ordinary object.

Grappler.

The caricature has advantage on attack rolls against any creature grappled by it.

Innate Spellcasting (1/Day).

The caricature can innately cast Tongues, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Multiattack.

The caricature makes two attacks; only one of which may be a Bite.

Pseudopod.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the caricature is in humanoid or object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

Seems Sus (Recharge 5-6)(Humanoid Form Only).

The caricature speaks to a humanoid that can understand it within 30ft and references another humanoid that creature can see. The caricature explains how there is something off about other humanoid and they cannot be trusted. The target must succeed on a DC 13 Charisma save or be charmed by the caricature, and suspicious if not outright hostile toward the refered to humanoid. This effect last for 1 minute, ending if the caricature uses its shapechanger ability, bite, pseudopod, or dies. This is a magical effect.

Comments

Popular posts from this blog

Netting Mimic

This particular mimic species has a rather unique origin. As polyps the first batch was caught in a giant spider's web soon after being spawned. Rather than being devoured by the arachnid, they turned into sticky strands amid the webwork. Not long after that, a group of adventurers slew said spider and moved on. The mimics had something to subsist on and kept their disguise to keep more bugs. When the spider's eggs hatched, instead of eating the young, the mimics were amused by the creatures and they protected them until they were large enough until to ride off to better climes. Eventually, these mimics took the shape of netting of all sorts: ship rigging, cargo nets, and so on as they were less conspicuous than spider webs. They still remain friends with things eight-legged. Netting Mimic Medium Monstrosity (shapechanger), neutral Armor Class 13 (natural armor) 52 (8d8 + 16) Speed 15 ft Climb ...

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Piecemeal

Eveyrone should be free to live as they want and die as terribly as they can. This is the creed that the strange collection of bodyparts known as Piecemeal holds. Originally, it was a trio of kobolds who attempted a 'ritual' of their own design meant to grant immortality. Instead, it tore the three creatures into pieces that forgot how to die. The mass went quite mad and seeks to free other body parts from the 'bondage' of well, being part of a body. Travelling as three kobolds in a trenchcoat, Piecemeal wages a brutal war against 'slave owners' (IE anything with a body) and adds new parts to its collectiona as needed to keep the revolution going. Over time little of the kobolds remain, but it still rambles about in a trenchcoat spouting its made philosophy. Piecemeal Medium swarm of tiny undead creatures, chaotic neutral Armor Class 11 136 (16d8 + 64) Speed 30 ft Climb 20 ft ...