Skip to main content

Bust Mimic




An envious creature, the bust mimic always wanted a face. Time and time again it found itself fascinated and jealous at the expressive bits of flesh its prey wore as it devoured them. It wasn't until it found its way to a cemetery that it discovered the likenesses cast in stone forever watching over the dead. The mimic took a fancy to this form and found that after a time it could even 'throw its voice', though only in crude mimicry (pardon the pun) of what it's heard before - and often slightly misremembered. Thus the voices produced are haunting, broken, and sinister in the graveyard fog. It also learned how to skitter quickly when not noticed, getting closer and closer to its prey before it found the greatest gift of all that came with having a face - a pronounced mouth.

Bust Mimic

Small monstrosity (shapechanger), neutral

Armor Class 14 (natural armor)

Hit Points 65 (10d6 + 30)

Speed 15ft

Str 18 Dex 10 Con 16 Int 7 Wis 14 Cha 11

Skills Stealth +4

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft., passive Perception 12

Languages -

Challenge 3 (700 XP)

Bite Your Head Off.

If the mimic hits a surprised creature with its Bite attack, it may use its bonus action to make another Bite Attack.

Shapechanger.

The mimic can use its action to polymorph into a granite bust or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A large or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from an ordinary granite bust.

Get Ahead.

If no creature is looking at the mimic, its speed becomes 40ft and it may Shapechange as a bonus action.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Innate Spellcasting.

The mimic can innately cast Minor Illusion (spell save DC 12), requiring no material components. Its innate spellcasting ability is Wisdom. The mimic can only produce sounds it has heard with this spell, most often funeral poems, speeches, weeping, confessions etc.

Actions

Pseudopod.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) acid damage.

Comments

Popular posts from this blog

Coffer Mimic

Most adventurers have either encountered or heard a story of an encounter with a mimic disguised as a chest. This is so common that everyone assumes a chest might just be a mimic. Hopefully, they never run across this monstrosity. Bred and trained by The Moneylender to protect his ill-gotten fortune, these mimics take the form of high-quality chests and possess greedy souls. They horde treasure and protect it fiercely. The more booty the mimic holds, the tougher it becomes - even more so when it robs the dead. If they get too aggressive, the Moneylender sells them off to other villains to populate their castles and dungeons. Coffer Mimic Medium monstrosity (shapechanger), neutral Armor Class 12(natural armor) Hit Points 52 (7d8 + 21) Speed 15 ft Str 17 Dex 12 Con 16 Int 5 Wis 11 Cha 14 Skills Deception +4, Stealth +5 Damage Resistances poison Damage Immunities acid Condition Immunities p...

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Voidcaller

Spat from a dead, but a hungry star, voidcallers begin life as a nebulous black cloud feeding on the ambient misery all sentient things produce. Those that survive this larval stage develop a physical body over time, but can always revert back to their primordial state. The uninformed mistake voidcallers for some manner of undead, which is not surprising given their vampiric nature nor their bat-like humanoid appearance.Long, thick horns curl from the sides of their angular heads with upturned noises and a jaw that unhinges all the way back to just below those horns. Instead of fangs, though, voidcallers sport a lamprey-like hole still capable of producing speech. Their leathery wings connect flanks to underarms, and their concave abdomen tapers off into a pair of gangly, but powerful tail of rubbery flesh. Most often, voidcallers are encountered wearing humanoid disguises. Feindish souls, they build and command nefarious organizations including cults, criminal enterprises, necromance...