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Bouquet Mimic




Is there anything more symbolic of death than a withering bouquet laid on a coffin or headstone? There is something beguiling about the sight that holds one’s attention and sometimes compels you to get closer to see what flowers were left and for whom. The bouquet mimic takes advantage of this tendency of its favorite prey, the grieving. It has taken the form of a clutch of dried flowers wrapped in fading paper and frayed string. The design it makes beguiles the mind when observed and draws meals over, even tempting them to pick it up. The monstrosity has even developed microscopic spores which irritate the senses the same as a large dose of plant pollen. It doesn’t care about the state its prey is in, as long as it can eat it.

Bouquet Mimic

Small monstrosity (shapechanger), neutral

Armor Class 13 (natural armor)

Hit Points 60 (11d6 + 22)

Speed 15ft

Str 15 Dex 15 Con 14 Int 5 Wis 11 Cha 14

Skills Stealth +5

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft., passive Perception 10

Languages -

Challenge 2 (450 XP)

Shapechanger.

The mimic can use its action to polymorph into a collection of dead flowers or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC 12). Ability checks made to escape this grapple have disadvantage. The mimic can activate or deactivate this ability as a bonus action.

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from an ordinary collection of dead flowers.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Macabre Fascination (Object Form Only).

If a creature begins its turn within 20ft of the mimic, can see the monstrosity, and the mimic is not currently being held, the creature must succeed on a DC 12 Charisma save or Move to the mimic and pick it up for inspection.

Actions

Pseudopod.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) acid damage..

Pollen Count (Recharge 5-6).

The mimic explodes in faux-pollen which agitates the skin and lungs. All creatures within 30ft of the mimic must succeeds on a DC 12 Constitution save or be Poisoned for the next minute. On the end of each if its turns, an affected creautre may repeat this save with the effect ending on success.

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