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Acherontia Doomsayer




Wherever the acherontia’s wings flutter, doom shall follow. Everyone knows this adage and feels unrelenting dread whenever one of these moth-like humanoids appears in the vicinity. Standing just over 6 feet tall, not including antennae, the archeronita has a waspish figure - pun intended. Their spindly limbs are covered in a fine downy, their wings a colorful collection of skulls. Most find their faces vaguely human, if not for the massive, glowing red eyes. The humanoids wear free-flowing shrouds befitting their cosmic duties. The doomsayer never seeks conflict but is often set upon whenever they appear. Whenever the acherontia arrives at a location it is merely to watch the tragedy unfold. However, many falsely believe slaying them will avert disaster. Often, this leads to further heartache for while the doomsayers are a peaceful lot, they are not pacifists and will defend themselves.

Acherontia Doomsayer

Medium humanoid (Acherontia), lawful neutral

Armor Class 13

Hit Points 91 (14d8 + 28)

Speed 30ft

Speed 60ft

Str 15 Dex 17 Con 15 Int 10 Wis 16 Cha 10

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities cold

Senses darkvision 60 ft., truesight 60 ft., passive Perception 13

Languages understands All but cannot speak

Challenge 4 (1,100 XP)

Antennae to the Spheres.

As long as the acherontia isn't incapacitated, it cannot be surprised.

Ethereal Sight.

The acherontia can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.

Limited Telepathy.

The acherontia can magically communicate simple ideas, emotions, and images telepathically with any creature within 120 ft. of it.

Tragedy's Flame (1/week).

The acheronita's antennae constantly detect future tragedies on its plane. The humanoid invariably finds itself drawn to a specific catastrophy and the desire to see it instantly teleports the acheronita to the vicinity where the incident will unfold.

Actions

Antennae.

Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 5 (1d8+3) slashing damage. If the acherontia is currently affected by Prey Response, the attack deals an additional 9 (2d8) psychic damage.

Doomsay.

Ranged Spell Attack: +5 to hit, range 30/90 ft., one target. Hit: 10 (3d6) psychic damage.

Reactions

Prey Response.

If the acherontia is hit by an attack and not incapacitated, it can use its gain use its reaction to gain advantage on attack rolls, ability checks, and saving throws until the end of its next turn. Additionally, other creatures have disadvantage on attack rolls against the acherontia for the duration.

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