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Signpost Mimic




While a creature of deceit and a scavenger, the signpost mimic is still a dangerous foe when pressed. Its preferred predatory method is to direct passersbys toward dangerous encounters nearby: monsters, traps, environmental hazards, bandits. Once the travelers are maimed or slain, the signpost mimic slinks in and dines on the choicest bits that remain. When prey proves too difficult and requires direct action, it scrambles their brains before setting upon them. However, its favorite meals are weary, solidary wanderers that fall asleep under its shadow...

Signpost Mimic

Medium monstrosity (shapechanger), neutral

Armor Class 12 (natural armor)

Hit Points 76 (9d8 + 36)

Speed 15ft

Str 17 Dex 12 Con 18 Int 10 Wis 16 Cha 8

Skills Stealth +5

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft., passive Perception 13

Languages understands All but cannot spea

Challenge 3 (700 XP)

Shapechanger.

The mimic can use its action to polymorph into a signpost or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage. The mimic can activate and deactivate this ability as a bonus action.

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from an ordinary signpost.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Guidepost (Object Form Only).

The mimic can display signs in any language but often does so based on its region.

Innate Spellcasting (3/Day).

The mimic can innately cast Confusion (spell save DC 14), requiring no material components. Its innate spellcasting ability is Wisdom.

Actions

Multiattack.

The mimic makes two pseudopod attacks.

Pseudopod.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 9 (2d8) acid damage.

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