Skip to main content

Portal Mimic




From a strain of mimics bent on imitating quirky dungeon features, the portal mimic lays in wait as a ‘secret door’ waiting to be found. It discovered over time that prey loves the poke around when they see even one stone out of place. While this gets the first catch in, its fellows tend to batter the mimic to get them free. To that end, the portal mimic developed the ability to general a faux-treasure-laden pocket dimension on the other side of its opening. In truth, this is a mystical extension of the monstrosity’s stomach, and the portal mimic is a glutton.

Portal Mimic

Medium monstrosity (shapechanger), neutral

Armor Class 12 (natural armor)

Hit Points 67 (9d8 + 27)

Speed 15ft

Str 18 Dex 12 Con 16 Int 5 Wis 17 Cha 8

Skills Perception +5, Stealth +5

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft., passive Perception 15

Languages -

Challenge 4 (1,100 XP)

Shapechanger.

TThe portal mimic can use its action to polymorph into a 'secret' door (DC 13 to 'discover') or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Acidic Alcove (Object Form Only).

When the portal mimic is fused to a wall, it creates an extradimensional space on the other side that resembles an unlit room. This extradimensional space measures 10x10 and is under the effect of the darkness spell. Its walls are plain stone and it always has a piece of illusionary treasure within (DC 13).


If a creature ends its turn within the extradimensional space, it takes 10 (3d6) acid damage. If the portal mimic dies or reverts to its true, amorphous form, any creatures within the extradimensional space appear in an unoccupied square within 30 feet.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from a 'secret door.'

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Innate Spellcasting (3/Day).

The portal mimic can innately cast Misty Step, requiring no material components. Its innate spellcasting ability is Wisdom.

Actions

Multiattack.

The portal mimic makes two pseudopod attacks

Pseudopod.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 9 (2d8) acid damage.

Comments

Popular posts from this blog

Frame Mimic

Rattling from the shadows, a gaggle of rat-gnawed bones march forward eager to slay the living. One of them lags behind, looking a bit more solid than the rest. You know your mace should have broken the leading skeletons to pieces. Yet, it merely cracked bones instead of shattering them. Tentacles lash out from the slower skeleton, adhering to you and pulling you closer to the maw manifesting from its ribcage. This is the frame mimic. The spawn of the ossuary mimic, this monstrosity also feels a kinship to the undead - specifically animated skeletons. It adopts a group of such horrors and its very presence temporarily empowers them. This is why the skeletons keep it around instead of hacking it to pieces as they would any other living thing. On top of that, frame mimics develop a supernatural stubbornness that can only be called boneheaded. So powerful is this force of will, that it mends their wounds as they plough forward against deadly spells. Frame Mimic Medium Monstrosit...

Brocade Mimic

The masked bard in gaudy attire was strumming away when the bar fight started. It kept playing even as chairs broke and mugs flew. Not one strum was missed even when blood was spilled. Then someone grew sick of the racket and stuck a hand ax into the bard's neck...with a wooden thunk. The fancy vest exploded with teeth, tentacles, and eyes. Then there was the color spray... The first brocade mimic lurked in the rafters of a bard college. Instead of eating a future player, it learned alongside them and caught a passion for the arts. Of course, it could have become an instrument but that wasn't quite grand enough. The mimic became a set of fancy clothes and was worn out the front doors. Sometimes it and its spawn become a bard's best friend. sometimes it pilots a dead one around for a bit, and other times it takes over a mannequin to strike out on its own. No matter how, the show must always go on. Brocade Mimic Medium Monstrosity (shapechanger), neutral ...

Yoke Mimic

Something tore apart the bandits you've been tracking, but it's not obvious what chewed and in some cases melted them. Maybe there's a wyrmling in the area? Either way, all that remains alive in the camp is a pair of oxen burdened by their cart. Though, they are quite nonplussed given the violence that must have occurred around them. Surely these simple beasts couldn't be the case of the carnage, could they? As you ponder this, the oxen start plodding away, pulling the cart of goods with them. Trying to stop them was the logical thing to do... their yoke coming undone with twin, yawning mouths not so logical. You know what that means... initiative rolls, please. Relatively benign, for a mimic, the yoke mimic was cultivated by an industrious farmer. They didn't see the point of wasting an animal that came into their care, even a strange monstrosity such as this one. It became a valuable tool not only to get fields plowed, but also kept the animals attached to it d...