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Mimic of Wondrous Power




Long did this particular monstrosity yearn to take on an animal shape. While most mimics were content being chests and barrels, doors and beds, this mimic wanted to feel what it was like to have beak and claw, scale and feather. Then, one day, it devoured an adventurer carrying an assortment of curious curious - objects that could turn into magical beasts! The mimic digested the items with a great deal of effort and gained the ability to take on the animalistic shapes it desired, to some extent anyway.

Mimic of Wondrous Power

Small monstrosity (shapechanger), neutral

Armor Class 11 (natural armor)

Hit Points 99 (18d6 + 36)

Speed 15ft

Str 17 Dex 10 Con 15 Int 5 Wis 13 Cha 8

Skills Stealth +6

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities acid

Condition Immunities prone

Sensesdarkvision 60 ft., passive Perception 11

Languages -

Challenge 7 (2,900 XP)

Shapechanger.

The mimic can use its action to polymorph into a figurine of wonderous power or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only).

While the mimic remains motionless, it is indistinguishable from an ordinary figurine of wonderous power.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Multiattack.

The mimic makes two pseudopod attacks or one bite and one pseudopod attack.

Pseudopod.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 9 (2d8) acid damage.

Beast Mode (1/day).

The mimic transforms any beast whose challenge rating is 5 or less. Its physical statistics are replaced by the statistics of the chosen beast. It retains its alignment and personality as well as its Adhesive ability. The mimic maintains this effect for the next 10 minutes or until it is reduced to 0 hit points. The mimic counts as both a beast and monstrosity for this duration.


The mimic assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious.


The creature is limited in the actions it can perform by the nature of its new form, save it retains the Pseudopod attack and Adhesive ability.


Its gear melds into the new form. The mimic can't activate, use, wield, or otherwise benefit from any of its equipment.

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