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Liberating Mimic




The truth, they say, will set you free. This particular breed of mimic is attracted to truth or at least the test of those that seek it. As such, they take the shape of the church or town bells, and oh what a beautiful, deep sound they make… at least when they are not chewing. Sometimes, liberating mimics lurk in abandoned belfries and steeples. More often, however, these monstrosities become the icon of mad cults who sacrifice livestock and heresy to their ‘truth givers’. This aura of fanaticism invests the liberating mimic with the ability to keep the frothing masses whipped up into a frenzy. Though, some revolutionaries have adopted these particular mimics as well, using them to support their fight against tyrants and madmen.

Liberating Mimic

Large monstrosity (shapechanger), neutral

Armor Class 16 (natural armor)

Hit Points 93 (11d10 + 33)

Speed 15ft

Climb 10ft

Str 18 Dex 10 Con 16 Int 5 Wis 12 Cha 16

Skills Performance +5, Stealth +4

Damage Immunities acid, thunder

Condition Immunitiescharmed, deafened, frightened, prone

Sensesdarkvision 60 ft., passive Perception 11

Languages -

Challenge 4 (1,100 XP)

Shapechanger.

The liberty mimic can use its action to polymorph into a church bell or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage. The mimic can activate or deactivate this ability as a bonus action.

False Appearance.

While the mimic remains motionless, it is indistinguishable from an ordinary church bell with a rope attached.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Innate Spellcasting (2/Day).

The mimic can innately cast Thunderwave (spell save DC 13), requiring no material components. Its innate spellcasting ability is Charisma.

Let Freedom Ring.

As a bonus action, the liberating mimic lets out a resounding tone that can be heard up to 1 mile away. All all charm and fear effects creatures within 100ft of the mimic automatically end.

Actions

Multiattack.

The mimic makes two pseudopod attacks or a rope and bite attack.

Pseudopod.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 9 (2d8) acid damage.

Rope.

Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait. In addition, a creature grappled by the Rope attack must succeed on a DC 14 Strength save or be pulled 15 feet closer to the liberating mimic.

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