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Escutcheon Mimic




Escutcheon mimics are both lazy and vain creatures. They prefer to be carried places and put on display in all their glory. In that vein, they take the form of magical shields with garish decorations suited to their current host’s heraldry or personality. That is if they don’t devour a greedy soul that picks them off a dungeon wall or out of a dragon’s horde. In the right hand, the escutcheon mimics serve as a magical shield and stalwart companion… as long as it is fed on a regular basis. Thus they often pair with adventurers. Likewise, if the hero carrying them dies, that’s an easy enough meal to glut on until a new pair of legs arrive.

Escutcheon Mimic

Small monstrosity (shapechanger), neutral

Armor Class 17 (natural armor)

Hit Points 71 (11d6 + 33)

Speed 15ft

Str 17 Dex 10 Con 16 Int 5 Wis 14 Cha 14

Saving Throws Str +5, Con +5

Skills Perception +6, Stealth +4

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Damage Immunities acid

Condition Immunitiesprone

Sensesdarkvision 60 ft., passive Perception 16

Languages -

Challenge 4 (1,100 XP)

Shapechanger.

The mimic can use its action to polymorph into a sentinel shield or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage. The mimic can activate and deactivate this ability as a bonus action.

False Appearance.

While the mimic remains motionless, it is indistinguishable from an ordinary sentinel shield.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Protective (Object Form Only).

The mimic grants +3 AC to a creature bearing it that is not Incapacitated. The creature also gains advantage on initiative rolls and Wisdom (Perception) checks.

Vigilant.

The mimic cannot be Surprised and has advantage on initiative rolls.

Actions

Multiattack.

The escutcheon mimic makes two attacks.

Pseudopod.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage

Reactions

Riposte.

If a creature within 5ft misses the mimic with a melee attack, the mimic may use its reaction to make a melee attack against that creature.

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