Skip to main content

Cactus Fiend




Bloated by stolen fluids, the gaunt fiend looks like its sickly-green skin might rip at any moment. The multitude of boney spines sticking out of the seams betwixt its muscles doesn’t help either. Yet, somehow the abyssal creature keeps itself together. The rags it wears, however, do not last long. Yet, the fiend always finds fresh cloth from its victims to skewer. Its face, such as it is, is flat with a sunken, rotten hole where eyes and a mouth should be; viscous mucous dribbles from all three. The fiend can also bloom membranous sails from its back, catching the Demon Winds and flying as swift and directed as a winged beast.

Cactus Fiend

Large fiend, neutral evil

Armor Class 16

Hit Points 189 (18d10 + 90)

Speed 20ft

Flight 60ft

Str 17 Dex 22 Con 20 Int 12 Wis 17 Cha 15

Saving Throws Str +7, Con +9

Skills Nature +5, Survival +7

Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered Damage Immunities fire, piercing poison

Condition Immunities exhaustion, poisoned

Senses darkvision 120 ft., passive Perception 13

Languages Common, Infernal

Challenge 11 (7,200 XP)

Fiendish Whispers.

The fiend can whisper a message and it is magically delivered to a creature it can see within 120ft. If the fiend knows the creature's name, the range increases to 1 mile. If the fiend has damaged the creature since the last sunrise, the range increases to the entire plane.

Magic Resistance.

The fiend has advantage on saving throws against spells and other magical effects.

Prickly Hide.

Any time a creature strikes the fiend with an unarmed attack or grapples the fiend, the creature takes 14 (4d6) piercing damage.

Sinister Succulant.

Whenever a creature gains a level of Exhaustion within 30ft of the fiend, the fiend heals a number of hit points equal to that creature's Hit Dice.

Actions

Multiattack.

The fiend makes two attacks..

Slam.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Needle Spray.

Ranged Weapon Attack: +10 to hit, range 150 ft., one target. Hit: 14 (4d6) piercing damage. If the target is a creature, it must succeed on a DC 17 Dexterity saved or lose 1d6 hit points for each 5 feet it moves until the end of its next turn.

Comments

Popular posts from this blog

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...

Pogonip

Cast out of the winter queen's court, Pogonips lives to fight and has anything but a cool head despite shards of frost for hair. She roams the land lookng for her next bout, using vicious claws and ice magic to overwhelm her opponents. One thing the petite terror loves about the mortal world is how good it feels to leech the last of an enemy's heat away mouth to mouth before they go cold forever. She's adoped their clothing as well, at least a form fitting armor of black leather. Though, she'll never get used to gloves or boots. Pogonip Medium fey, neutral evil Armor Class 15 (studded leather) 97 (13d8 + 39) Speed 30 ft Str 12 Dex 16 Con 16 Int 11 Wis 10 Cha 16 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered Damage Immunities cold Condition Immunities exhaustion Senses darkvision 60 ft., passive Perception 13 Lan...