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Reliquary Mimic




Much like a trapdoor spider, not everything about the reliquary mimic's appearance is fake. In this case, the mimic contains a holy-person's bone, usually a hand or skull, within its mass. This is rarely a saint's bone, but often a hapless cleric's. The reliquary mimic leeches off of the body part's connection to the divine to cast miraculous spells. Sometimes, it uses this ability to better imitate a magical item so it might be moved from one played-out dungeon to a richer hunting ground. Other times, it unleashes these abilities to slay its meals.

Reliquary Mimic

Small monstrosity (shapechanger), neutral

Armor Class 13 (natural armor)

Hit Points 71 (11d6 + 33)

Speed 15ft

Str 8 Dex 15 Con 16 Int 10 Wis 17 Cha 8

Saving Throws Wis +5

Skills Religion +4, Stealth +6

Damage Resistances necrotic, radiant

Damage Immunities acid

Condition Immunitiesprone

Sensesdarkvision 60 ft., passive Perception 13

Languages -

Challenge 4 (1,100 XP)

Shapechanger.

The mimic can use its action to polymorph into a reliquary or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage. The slasher mimic can activate or deactivate this ability as a bonus action.

False Appearance.

While the mimic remains motionless, it is indistinguishable from an ordinary reliquary.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Innate Spellcasting.

The reliquary mimic's innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material, somatic, or verbal components:


At will: sacred flame, toll the dead

3/day each: bless, bane, sanctuary

1/day each: spirit gaurdians

Actions

Pseudopod.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) acid damage.

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