Skip to main content

Bryne Woemonger




There is nothing typical about the typical bryne. These coastal terrors are lumbering humanoids with a skin tone close to that of a drowned corpse. Crystal-like deposits of bone and salt erupt from their elbows, knees and shoulders while the rest of their flesh is puckered here and there from barnacle scars and fell branding. Their most disturbing aspect, however, is their fleshless skulls. Some say a bryne’s head resembles a dead horse, others a dead wolf’s and there is an argument to be made for both. While the skull’s shape is general equine the fangs within are wicked and sharp like a dire wolf’s Deep set eyes as black and cold as a shark's ooze off-white ichors and within the fleshy inside of a bryne’s mouth resides a forked tongue capable of speech.


Adorned with the remnants of lost vessels and inhabited by a flock of undead albatross, the bryne woemonger takes to the field wielding a reclaimed anchor as a weapon. Driftwood cages serve as shoulder guards for this giant so its risen birds have a place to roost. An albatross skeleton, petrified by salt, hangs about the woemonger’s neck in the manner of a foul amulet. Within the bryne host, the woemonger fulfills the role it portrays by cursing prime targets and harrying them with zombified birds. With their spiritual connection to the ill omens, the woemongers also serve as scouts by sending the flock ahead to spy over an area.


Bryne Woemonger

Large giant (Bryne), neutral evil

Armor Class 13 (flotsam, jetsam, and rope)

Hit Points 102 (12d10 + 36)

Speed 30ft

Swim 30ft

Str 19 Dex 12 Con 16 Int 10 Wis 11 Cha 18

Skills Intimidation +6, Perception +2

Damage Resistances cold, necrotic

Senses darkvision 60 ft., truesight 10ft, passive Perception 12

Languages Common, Giant

Challenge 4 (1,100 XP)

Amphibious.

The bryne can breathe air and water.

Innate Spellcasting.

The woemonger's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: Hex, Bane

Undead Albatross.

The bryne woemonger is escorted by a rookery of rotting albatross. These creatures function as a single familiar as per the Find Familiar rules and use a Hawk's stats.

Actions

Multiattack.

The bryne woemonger makes two attacks. In a creature is under the effect of its Hex or Bane it may also make a ill-starred rookery attack against that creature.

Anchor.

Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Ill-Starred Rookery.

Ranged Spell Attack: +6 to hit, range 60/120 ft., one target. Hit: 7 (2d6) slashing damage and 7 (2d6) necrotic damage.

Comments

Popular posts from this blog

Frame Mimic

Rattling from the shadows, a gaggle of rat-gnawed bones march forward eager to slay the living. One of them lags behind, looking a bit more solid than the rest. You know your mace should have broken the leading skeletons to pieces. Yet, it merely cracked bones instead of shattering them. Tentacles lash out from the slower skeleton, adhering to you and pulling you closer to the maw manifesting from its ribcage. This is the frame mimic. The spawn of the ossuary mimic, this monstrosity also feels a kinship to the undead - specifically animated skeletons. It adopts a group of such horrors and its very presence temporarily empowers them. This is why the skeletons keep it around instead of hacking it to pieces as they would any other living thing. On top of that, frame mimics develop a supernatural stubbornness that can only be called boneheaded. So powerful is this force of will, that it mends their wounds as they plough forward against deadly spells. Frame Mimic Medium Monstrosit...

Brocade Mimic

The masked bard in gaudy attire was strumming away when the bar fight started. It kept playing even as chairs broke and mugs flew. Not one strum was missed even when blood was spilled. Then someone grew sick of the racket and stuck a hand ax into the bard's neck...with a wooden thunk. The fancy vest exploded with teeth, tentacles, and eyes. Then there was the color spray... The first brocade mimic lurked in the rafters of a bard college. Instead of eating a future player, it learned alongside them and caught a passion for the arts. Of course, it could have become an instrument but that wasn't quite grand enough. The mimic became a set of fancy clothes and was worn out the front doors. Sometimes it and its spawn become a bard's best friend. sometimes it pilots a dead one around for a bit, and other times it takes over a mannequin to strike out on its own. No matter how, the show must always go on. Brocade Mimic Medium Monstrosity (shapechanger), neutral ...

Yoke Mimic

Something tore apart the bandits you've been tracking, but it's not obvious what chewed and in some cases melted them. Maybe there's a wyrmling in the area? Either way, all that remains alive in the camp is a pair of oxen burdened by their cart. Though, they are quite nonplussed given the violence that must have occurred around them. Surely these simple beasts couldn't be the case of the carnage, could they? As you ponder this, the oxen start plodding away, pulling the cart of goods with them. Trying to stop them was the logical thing to do... their yoke coming undone with twin, yawning mouths not so logical. You know what that means... initiative rolls, please. Relatively benign, for a mimic, the yoke mimic was cultivated by an industrious farmer. They didn't see the point of wasting an animal that came into their care, even a strange monstrosity such as this one. It became a valuable tool not only to get fields plowed, but also kept the animals attached to it d...