Skip to main content

Gazebo Mimic




There once was a mimic who’d seen too many of its fellow monstrosities slain by adventurers. Craving revenge, it searched the land for a form that not only would heroes fail to overcome but would strike fear in their callow hearts. Long story short, it’s a gazebo.

Gazebo Mimic

Huge monstrosity (shapechanger), neutral

Armor Class 11 (natural armor)

Hit Points 85 (9d12 + 27)

Speed 15ft

Str 19 Dex 10 Con 17 Int 5 Wis 15 Cha 15

Skills Stealth +6

Damage Immunities acid; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunitiesprone

Sensesdarkvision 60 ft., passive Perception 12

Languages -

Challenge 6 (2,300 XP)

Shapechanger.

The mimic can use its action to polymorph into a peaceful gazebo or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC 15). Ability checks made to escape this grapple have disadvantage. The slasher mimic can activate or deactivate this ability as a bonus action.

False Appearance.

While the mimic remains motionless, it is indistinguishable from an ordinary peaceful gazebo.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Unrelenting Dread.

If a creature hits the gazebo mimic with an attack that deals 0 damage, the creature must succeed on a DC 13 Wisdom save or become Frightened of the mimic and have its speed reduced to 0 for the next minute. An affected creature may repeat this save at the end of each of its rounds, the effect ending on success.

Actions

Multiattack.

The gazebo mimic makes two pseudopod attacks.

Pseudopod.

Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 3) piercing damage plus 9 (2d8) acid damage.

Comments

Popular posts from this blog

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Netting Mimic

This particular mimic species has a rather unique origin. As polyps the first batch was caught in a giant spider's web soon after being spawned. Rather than being devoured by the arachnid, they turned into sticky strands amid the webwork. Not long after that, a group of adventurers slew said spider and moved on. The mimics had something to subsist on and kept their disguise to keep more bugs. When the spider's eggs hatched, instead of eating the young, the mimics were amused by the creatures and they protected them until they were large enough until to ride off to better climes. Eventually, these mimics took the shape of netting of all sorts: ship rigging, cargo nets, and so on as they were less conspicuous than spider webs. They still remain friends with things eight-legged. Netting Mimic Medium Monstrosity (shapechanger), neutral Armor Class 13 (natural armor) 52 (8d8 + 16) Speed 15 ft Climb ...

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...