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Crank Fiend




A towering, humanoid hulk of sunburned flesh and rusting metal, this fiend is ready to burst at the seams. Barbed wire barely holds together its riven chest, with an unfathomable amount of ammunition rattling within. How the bullet stores which replaced the infernal’s organs are fed into clusters of spinning barrels it sports instead of forearms. The war beast’s lower half is girded in ragged denim and bolted-on metal boots to stabilize the fiend as it lets loose volley after volley.


Bullet Addict. No one can rightly say if the crank fiends existed in whatever pocket of Hell the Demon Winds stem from, or if they came to be as the foul torrent ripped across the Material Plane. The answer doesn’t matter much in the face of reality. Crank fiends lumber wherever the Demon Winds blow, not to torture mortals nor to spread abyssal influence. Instead, the giants seek more bullets to swallow and add to their stores. It doesn’t matter the caliber or even the viability of the ammo. All a crank fiend needs for its fix is a bullet forged with the intent to kill. It strives to make sure that intent is fulfilled.

Crank Fiend

Huge fiend, neutral evil

Armor Class 144

Hit Points 85 (10d12 + 20)

Speed 40ft

Str 19 Dex 18 Con 15 Int 8 Wis 11 Cha 6

Saving Throws Str +7, Con +5

Skills Perception +3, Survival +3

Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered Damage Immunities fire, poison

Condition Immunities poison

Senses darkvision 120 ft., passive Perception 13

Languages Common, Infernal, telepathy 120 ft.

Challenge 5 (1,800 XP)

Death Burst.

When the crank fiend dies, it explodes in a burst of hellfire. Each creature within 30 ft. of it must make a DC 15 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one. In addition, creatures within the explosion that take half or no damage from this Dearth Burst gain the effects of the Haste spell for 1d4 turns. This includes the lethargy for the round after the effect ends.

Actions

Multiattack.

The crank fiend makes two attacks.

Slam.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Targeted Volley.

Ranged Weapon Attack: +7 to hit, range 60/240 ft., one target. Hit: 22 (5d8) piercing damage.

Wide Spread Death (Recharge 5-6).

The crank fiend lets loose a 60ft cone of bullets from its cylinder cannon arms. All targets within the area of effect must succeed on a DC 15 Dexterity save or take 22 (5d8) piercing damage, half-as-much on success.

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