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Cauldron Mimic




The first cauldron mimic didn’t choose the form it took, but rather was bewitched by a swamp hag into serving as her cooking pot. Once the spell wore off, the monstrosity didn’t bother switching to any other form as it was already getting a steady stream of humanoid parts to nibble on. Over time, its descendants absorbed slivers of the dark power from that hag and others until they become invaluable companions and tools for the vicious crones.

Cauldron Mimic

Large monstrosity (shapechanger), neutral

Armor Class 12 (natural armor)

Hit Points 102 (12d10 + 36)

Speed 15ft

Str 17 Dex 12 Con 16 Int 5 Wis 14 Cha 12

Skills Stealth +5

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Damage Immunities acid

Condition Immunitiesprone

Sensesdarkvision 60 ft., passive Perception 12

Languages -

Challenge 4 (1,100 XP)

Shapechanger.

The cauldron mimic can use its action to polymorph into a hag's cauldron or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance.

While the mimic remains motionless, it is indistinguishable from an ordinary hag's cauldron..

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Magic Resistance.

The cauldron mimic has advantage on saving throws against spells and other magical effects.

Actions

Pseudopod.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 9 (2d8) acid damage.

Reations

Foul Font.

Whenever a friendly creature within 5ft of the cauldron mimic casts a spell, the mimic may use its reaction to add +2 to the DC of that spell.

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