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Slasher Mimic




This variety of mimic likes two things, committing murder and being lazy. Its form of a ‘magic sword’ fulfills both roles. When disguised as an enchanted blade that provides an aura of silence around the wielder, the mimic tends to be used by all manner of assassins and killers that slice and dice its prey for it! It may be even some time before the humanoid using the slasher mimic even realizes that the blade isn’t self cleaning, but rather eating itself clean. If it can’t find a like-minded companion, the monstrosity simply waits until some fool picks it up and plunges into their breast. Easy, peasy and it gives it a food supply to munch on until someone worthy comes and pulls it out.

Slasher Mimic

Small monstrosity (shapechanger), neutral

Armor Class 13 (natural armor)

Hit Points 31 (7d6 + 7)

Speed 15ft

Str 12 Dex 14 Con 12 Int 5 Wis 13 Cha 8

Skills Stealth +6

Damage Resistances slashing

Damage Immunities acid

Condition Immunitiesprone

Sensesdarkvision 60 ft., passive Perception 1

Languages -

Challenge 1 (200 XP)

Shapechanger.

The slasher mimic can use its action to polymorph into a +1 magic sword or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC 12). Ability checks made to escape this grapple have disadvantage. The slasher mimic can activate or deactivate this ability as a bonus action.

False Appearance.

While the mimic remains motionless, it is indistinguishable from an ordinary +1 magic sword.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Hush (Object Form Only).

Whenever the slasher mimic is being wielded by a humanoid as a sword, that humanoid has advantage on Dexterity (Stealth) skill checks.

Magic Weapons.

The slasher mimic's weapon attacks are magical.

Actions

Pseudopod.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 2 (1d4) acid damage.

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