Skip to main content

Ossuary Mimic




One thing a necropolis is never wanting for is bodies, either those that passed, those disposing of the dead, or foolhardy adventurers plumbing its depths. The other thing commonly found is bones, of course, and this hulking mimic hides its mass as a pile of them. It is easy enough to lay in wait, striking out when the time is right. Often times, heroes try and ‘turn’ the monstrosity. They lose precious seconds and end up devoured. The ossuary mimic can also spin off part of its mass, forming a churning mass of sharpened bone and amorphous meat that shreds stubborn prey in a much-more consumable slurry.

Ossuary Mimic

Large monstrosity (shapechanger), neutral

Armor Class 12 (natural armor)

Hit Points 110 (13d10 + 39)

Speed 15ft

Str 18 Dex 12 Con 16 Int 7 Wis 15 Cha 9

Saving Throws Str +7 SkillsStealth +7

Damage Immunities acid, necrotic

Condition Immunities prone

Sensesdarkvision 60 ft., passive Perception 12

Languages -

Challenge 6 (2,300 XP)

Shapechanger.

The ossuary mimic can use its action to polymorph into a pile of bones or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The tile mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 15). Ability checks made to escape this grapple have disadvantage. The tile mimic can activate or deactivate this ability as a bonus action.

False Appearance.

While the ossuary mimic remains motionless, it is indistinguishable from an ordinary pile of bones.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Multiattack.

The ossuary mimic makes two attacks.

Pseudopod.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) bludgeoning damage plus 7 (1d8 + 4) piercing damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 4 (1d8) acid damage.

Bone Storm (Object Form Only) (Recharge 5-6).

The ossuary mimic ejects part of its mass in a swirling mass of jagged bone shards with a radius of 20ft centered on itself. All creatures within the area of effect must succeed on a DC 15 Strength save or take 18 (4d8) piercing damage and be knocked prone. On success, the creature takes half as much damage and is not knocked prone.

Comments

Popular posts from this blog

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...

Crackle

A singular being, Crackle is a bolt of lightning given sentience after hiting a monk meditating atop the mountain. In fact, it believes it is that very monk reincarbated from a smoldering husk instead of the force which killed it. Crackle takes on a humanoid shape, chaning its lighting to appear to have skin and clothing. However, ripples of electricity constantly wiggle along its form. Often times its hair, clothing, and arms will clip through one another for Crackle is an imperfect copy. Crackle travels about, driven by a strong sense of law if not justice. It has a hard time empathizing with other points of view than the one it adopted and flies into a rage when pressed on its true nature. Crackle Medium elemental, lawful neutral Armor Class 14 Medium elemental, lawful neutral Speed 30 ft Str 15 Dex 18 Con 16 Int 11 Wis 16 Cha 18 Damage Resistances thunder; bludgeoning, piercing, and slashing ...