Skip to main content

Lunar Mimic




Once, a spelljammer wrecked on a lonely, but animal-populated asteroid. The mimic that caused the disaster found the fauna on the floating rock delicious and invigorating. It didn’t expect to mutate and grow to immense size, eventually becoming a small moon onto itself, but there it was. It wasn't long before the lunar mimic cruised the spaceways, feeding on space-born prey and dropping its spore on other verdant asteroids. Thankfully, most lunar mimics perish before they achieve their mobile stage, but even one of the horrors can devastate a stellar tradeway or wreak havoc across a planetary system.

Lunar Mimic

Gargantuan monstrosity (shapechanger), neutral

Armor Class 18 (natural armor)

Hit Points 307 (15d20 + 150)

Speed 15ft

Fly 80ft

Str 30 Dex 4 Con 30 Int 12 Wis 18 Cha 17

Saving Throws Str +16, Con +16 Damage Immunities acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities prone

Sensesdarkvision 1000 ft., passive Perception 14

Languages -

Challenge 20 (25,000 XP)

Shapechanger.

The lunar mimic can use its action to polymorph into a small moon or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Aura of Lunacy.

The lunar mimic broadcasts a maddening psychic wave in a 100ft radius. Whenever a creature enters this area for the first time or begins their turn within it, they must succeed on a DC 18 Wisdom save or be charmed by the mimic for the next minute. While charmed by the mimic, a creature must make a melee attack before moving against a creature not charmed by the mimic of the game master's choosing. If no such creature is within reach, the creature uses its Action and Move to get closer to the mimic.


At the end of each of its turns, a charmed creature may repeat this save, the effect ending on success. Once a creature succeeds against the lunar mimic's Aura of Lunacy, it is immune to this effect for 24 hours.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 24). Ability checks made to escape this grapple have disadvantage.

Fatal Attaction.

The lunar mimic may use its bonus action to pull a target restrained by its Focused Gravity 100ft closer to it in a straight line

False Appearance.

While the mimic remains motionless, it is indistinguishable from an ordinary small moon.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Siege Monster.

The lunar mimic deals double damage to objects and structures.

Actions

Multiattack.

The lunar mimic makes two attacks.

Pseudopod.

Melee Weapon Attack: +16 to hit, reach 50 ft., one target. Hit: 21 (2d10 + 10) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 9 (2d8) acid damage.

Mimicked Moonbeam (Recharge 5-6).

Ranged Spell Attack:+10 to hit, range 500/1000 ft., one target. Hit: 72 (16d8) radiant damage.

Focused Gravity (Recharge 6).

The lunar mimic chooses a target it can see within 1000ft. The target must succeed on a DC 24 Strength save or become Restrained for the next minute. The lunar mimic can only restrain 1 target at a time.

Comments

Popular posts from this blog

Coffer Mimic

Most adventurers have either encountered or heard a story of an encounter with a mimic disguised as a chest. This is so common that everyone assumes a chest might just be a mimic. Hopefully, they never run across this monstrosity. Bred and trained by The Moneylender to protect his ill-gotten fortune, these mimics take the form of high-quality chests and possess greedy souls. They horde treasure and protect it fiercely. The more booty the mimic holds, the tougher it becomes - even more so when it robs the dead. If they get too aggressive, the Moneylender sells them off to other villains to populate their castles and dungeons. Coffer Mimic Medium monstrosity (shapechanger), neutral Armor Class 12(natural armor) Hit Points 52 (7d8 + 21) Speed 15 ft Str 17 Dex 12 Con 16 Int 5 Wis 11 Cha 14 Skills Deception +4, Stealth +5 Damage Resistances poison Damage Immunities acid Condition Immunities p...

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Piecemeal

Eveyrone should be free to live as they want and die as terribly as they can. This is the creed that the strange collection of bodyparts known as Piecemeal holds. Originally, it was a trio of kobolds who attempted a 'ritual' of their own design meant to grant immortality. Instead, it tore the three creatures into pieces that forgot how to die. The mass went quite mad and seeks to free other body parts from the 'bondage' of well, being part of a body. Travelling as three kobolds in a trenchcoat, Piecemeal wages a brutal war against 'slave owners' (IE anything with a body) and adds new parts to its collectiona as needed to keep the revolution going. Over time little of the kobolds remain, but it still rambles about in a trenchcoat spouting its made philosophy. Piecemeal Medium swarm of tiny undead creatures, chaotic neutral Armor Class 11 136 (16d8 + 64) Speed 30 ft Climb 20 ft ...