Born into a body of dirt and sand-scoured bones, the grit fiend is an unholy blend of beast and human. Its lower half is covered with desiccated brush mimicking shaggy for with split hooves for feet. The fiend’s torso is whip thin, its wiry arms end in spindly claws. Its head is that of a disfigured goat with a cleft palate perpetually sneering and antlers sprawling from its temples instead of goat horns.
Blood Drinker. Manifested by the Demon Wind as it whistles through the Fractured plane, the grit fiend gorges on mortal blood whenever the chance arises. The infernal not only guzzles freshly spilled blood and laps at it as a cat might, but every sandy mote of its being absorbs it. The fiend’s ideal state is stained from crown to sole in wet crimson, which doesn’t stay moist for long. Much like water atop desert sand, the blood disappears quickly leaving the grit fiend in an ever-present state of thirst.
Grit Fiend
Medium fiend, neutral evil
Armor Class
16 (natural armor)
Hit Points
90 (12d8 + 36)
Speed
30ft
Str 15 Dex 18 Con 17 Int 12 Wis 16 Cha 11
Saving Throws Str +5, Con +6
Skills Stealth +7, Survival +6
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities fire, poison
Condition Immunities poison
Senses darkvision 120 ft., passive Perception 13
Languages
Infernal, Common
Challenge
5 (1,800 XP)
Amorphous. The grit fiend can move through a space as narrow as 1 inch wide without squeezing by collapsing into a stream of sand.
Biting Sand.
Any creature that begins its turn within 10 ft of the grit fiend takes 2 (1d4) piercing damage.
Magic Resistance.
The fiend has advantage on saving throws against spells and other magical effects.
Actions
Multiattack.
The fiend makes one Claw and one Gore attack.
Claw.
Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. Hit: 5 (1d6 + 2) slash damage.
Gore.
Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. Hit: 9 (2d6 + 2) piercing damage.
Sandstorm (Recharge 5-6).
The grit fiend creates a 20-foot-radius sphere of swirling sand centered on a point within 120ft. The sphere spreads around corners, and its area is heavily obscured. It lasts for one minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Any creature other than a grit friend that starts its turn within the sphere takes 9 (2d8) piercing damage.
Fiendish Whispers.
The fiend can whisper a message and it is magically delivered to a creature it can see within 120ft. If the fiend knows the creature's name, the range increases to 1 mile. If the fiend has damaged the creature since the last sunrise, the range increases to the entire plane.
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