Not all mimics are active hunters. For example, the shroud mimic is a scavenger breed which has taken the form of, well, a funeral shroud. This simple drape of fabric lays over bodies, or can even imitate the contours of one beneath when one does not exist. After a corpse is placed in a tomb, the shroud mimic can dine at its leisure. That is not to say they are above attacking living prey, especially when hungry or threatened. Because of the death and decay the breed has devoured over time, they have developed necrotic properties as wel making them quite formidable. It is not uncommon to find them worn by ghasts and ghouls as well in a sick symbiotic relationship.
Shroud Mimic
Medium monstrosity (shapechanger), neutral
Armor Class
14 (natural armor)
Hit Points
71 (11d8 + 22)
Speed
15ft
Fly
15ft
Str 17 Dex 16 Con 14 Int 5 Wis 14 Cha 8
Skills Stealth +7
Damage Immunities acid, necrotic
Condition Immunities prone
Senses blindsight 10ft, darkvision 60 ft., passive Perception 12
Languages
-
Challenge
3 (700 XP)
Shapechanger.
The mimic can use its action to polymorph into a funeral shroud or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only).
The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance.
While the mimic remains motionless, it is indistinguishable from an ordinary funeral shroud.
Grappler.
The mimic has advantage on attack rolls against any creature grappled by it.
Innate Spellcasting (1/Day).
The shroud mimic can innately cast Darkness, requiring no material components. Its innate spellcasting ability is Wisdom.
Touch of the Grave.
Whenever a creature takes necrotic damage from the shroud mimic, it only heals half as many hit points as it should from any healing effect until the start of the shroud mimic's next turn.
Actions
Pseudopod.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage and 3 (1d6) necrotic damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage and 4 (1d8) necrotic damage.
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