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Morendo




Wrapped in an opera cloak and topped with a wide-brimmed hat, the moredno appears to be a humanoid’s shadow with hungry, sparkling eyes. Its fingers are twice-as-long as they should be, ending in sharp knife-like fingers. Whenever the creature moves, a mournful sigh echoed from within its depths.


Death Addicts. Sculpted from a humanoid’s last gasp, the morendo seeks to relive those final moments. As a thunder elemental, it cannot experience life in a meaningful way. Phantasmagoria exploits this desire to both keep these minion in line and motivate them to murder its opponents. Thus, the morendo slices the throats it is ordered to, suckling on that final sound before silently exiting the stage.

Morendo

Medium elemental, neutral evil

Armor Class 11

Hit Points 16 (3d8 + 3)

Speed 0ft

Fly 50ft

Str 1 Dex 13 Con 12 Int 8 Wis 8 Cha 13

Skills Stealth +3

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Damage Immunities thunder

Condition Immunities charmed, exhaustion, paralyzed, petrified, prone

Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 9

Languages Primordial

Challenge 5 (1,800 XP)

Incorporeal Movement.

The morendo can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sneak Attack (1/Turn).

The morendo deals an extra 7 (2D6) piercing damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the morendo that isn't incapacitated and the morendo doesn't have disadvantage on the attack roll.

Vulnerable to Silence.

Whenever morendo starts its turn in the area of effect of the Silence spell or a similar effect, it has disadvantage on all attack rolls and skill checks. It must succeed on a DC 11 Consitution saving throw or be unable to Move this turn.

Actions

Sonic Stab.

Melee Spell Attack: +3 to hit, reach 5ft., one target. Hit: 3 (1d4+1) piercing damage plus 3 (1d6) Thunder damage.

Reactions

Fade Away.

If the morendo reduces a creature to 0 hit points, it may use its reaction to Dash.

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