Skip to main content

Fiddler Mimic




Even monstrosities can have their hearts moved by music, and such is the case with the fiddler mimic. This particular shapechanger strived to create the best facsimile of its favorite instrument, in this case a variety of violins. It was moved by this particular string instrument because it could produce a wide variety of feelings from ecstatic to maudlin and all in between. It also came to loathe terrible performers except for the lovely bitterness of their flesh. As a fiddle, it could easily hunt its preferred prey, but even a middling musician will do in a pinch.


Fiddler Mimic

Tiny monstrosity (shapechanger), neutral

Armor Class 14 (natural armor)

Hit Points 82 (15d4 + 45)

Speed 15ft

Str 18 Dex 9 Con 7 Int 5 Wis 13 Cha 14

Skills Performance +6, Stealth +9

Damage Immunities acid, thunder

Condition Immunities prone

Senses darkvision 60 ft., passive Perception 10

Languages -

Challenge 5 (1,800 XP)

Shapechanger.

The mimic can use its action to polymorph into a fiddle/violin or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage.

False Appearance.

While the mimic remains motionless, it is indistinguishable from an ordinary fiddle/violin.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

The Show Must Go On.

The fiddler mimic has advantage against all effects that might silence it. 1/day it may cast Dispel Magic (spell stat is Charisma) against a magical Silence effect.

Actions

Multiattack.

The fiddler mimic makes two Cutting Chord attacks.

Pseudopod.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 2) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 3) piercing damage plus 9 (2d8) acid damage.

Cutting Chord.

Ranged Spell Attack: +7 to hit, range 60/120 ft., one target. Hit: 13 (2d8+4) thunder damage. The fiddler cannot use this action if it is Silenced.

Cut a Rug (Recharge 5-6).

All non-mimic creatures that are not deafened within 30ft of the mimic must succeed on a DC 14 Charisma Save or dance in place until the end of its next turn. Creatures that can't be charmed are immune to this spell.


A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it.

Variant: Ominous Ambiance (Recharge 5-6).

All non-mimic creatures that are not deafened within 30ft of the mimic must succeed on a DC 14 Charisma Save or be frightened of the mimic until the end of its next turn and must use their reaction to move away from the creature. Creatures that fail the save by 5 or more are Paralyzed until the end of their next turn instead.

Comments

Popular posts from this blog

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

Piecemeal

Eveyrone should be free to live as they want and die as terribly as they can. This is the creed that the strange collection of bodyparts known as Piecemeal holds. Originally, it was a trio of kobolds who attempted a 'ritual' of their own design meant to grant immortality. Instead, it tore the three creatures into pieces that forgot how to die. The mass went quite mad and seeks to free other body parts from the 'bondage' of well, being part of a body. Travelling as three kobolds in a trenchcoat, Piecemeal wages a brutal war against 'slave owners' (IE anything with a body) and adds new parts to its collectiona as needed to keep the revolution going. Over time little of the kobolds remain, but it still rambles about in a trenchcoat spouting its made philosophy. Piecemeal Medium swarm of tiny undead creatures, chaotic neutral Armor Class 11 136 (16d8 + 64) Speed 30 ft Climb 20 ft ...