Skip to main content

Fiddler Mimic




Even monstrosities can have their hearts moved by music, and such is the case with the fiddler mimic. This particular shapechanger strived to create the best facsimile of its favorite instrument, in this case a variety of violins. It was moved by this particular string instrument because it could produce a wide variety of feelings from ecstatic to maudlin and all in between. It also came to loathe terrible performers except for the lovely bitterness of their flesh. As a fiddle, it could easily hunt its preferred prey, but even a middling musician will do in a pinch.


Fiddler Mimic

Tiny monstrosity (shapechanger), neutral

Armor Class 14 (natural armor)

Hit Points 82 (15d4 + 45)

Speed 15ft

Str 18 Dex 9 Con 7 Int 5 Wis 13 Cha 14

Skills Performance +6, Stealth +9

Damage Immunities acid, thunder

Condition Immunities prone

Senses darkvision 60 ft., passive Perception 10

Languages -

Challenge 5 (1,800 XP)

Shapechanger.

The mimic can use its action to polymorph into a fiddle/violin or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage.

False Appearance.

While the mimic remains motionless, it is indistinguishable from an ordinary fiddle/violin.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

The Show Must Go On.

The fiddler mimic has advantage against all effects that might silence it. 1/day it may cast Dispel Magic (spell stat is Charisma) against a magical Silence effect.

Actions

Multiattack.

The fiddler mimic makes two Cutting Chord attacks.

Pseudopod.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 2) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 3) piercing damage plus 9 (2d8) acid damage.

Cutting Chord.

Ranged Spell Attack: +7 to hit, range 60/120 ft., one target. Hit: 13 (2d8+4) thunder damage. The fiddler cannot use this action if it is Silenced.

Cut a Rug (Recharge 5-6).

All non-mimic creatures that are not deafened within 30ft of the mimic must succeed on a DC 14 Charisma Save or dance in place until the end of its next turn. Creatures that can't be charmed are immune to this spell.


A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it.

Variant: Ominous Ambiance (Recharge 5-6).

All non-mimic creatures that are not deafened within 30ft of the mimic must succeed on a DC 14 Charisma Save or be frightened of the mimic until the end of its next turn and must use their reaction to move away from the creature. Creatures that fail the save by 5 or more are Paralyzed until the end of their next turn instead.

Comments

Popular posts from this blog

Coffer Mimic

Most adventurers have either encountered or heard a story of an encounter with a mimic disguised as a chest. This is so common that everyone assumes a chest might just be a mimic. Hopefully, they never run across this monstrosity. Bred and trained by The Moneylender to protect his ill-gotten fortune, these mimics take the form of high-quality chests and possess greedy souls. They horde treasure and protect it fiercely. The more booty the mimic holds, the tougher it becomes - even more so when it robs the dead. If they get too aggressive, the Moneylender sells them off to other villains to populate their castles and dungeons. Coffer Mimic Medium monstrosity (shapechanger), neutral Armor Class 12(natural armor) Hit Points 52 (7d8 + 21) Speed 15 ft Str 17 Dex 12 Con 16 Int 5 Wis 11 Cha 14 Skills Deception +4, Stealth +5 Damage Resistances poison Damage Immunities acid Condition Immunities p...

Gears

Gears can't remember if he was a dwarven hero or a condemned criminal. Either way, he is more cogwork than flesh now and driven to mete out justice with his metal fists. He was first deployed during an intense goblin invasion of a dwarven stronghold. Initially he served as something between a shocktroop and a living weapon, but this cigar chopping 'cyborg' inspired the dwarven defenders fighting along side of him to the point that he became a mascot, then a leader. More times than one could count, he should have gone down under a barrage of attacks only to plow forward losing more flesh and blood later replaced with mithril and steel. Eventually, Gears lost every last dwarf he fought along side and just kept killing goblins whenever he could until the fortress housed him alone. Now he wanders the world, making things right the best he can one punch at a time. Gears Medium construct (dwarf), chaotic good Armor Class 12 (natural armor) ...

Warlock Patron: The Embalmed

You have made a pact with an ancient mummy that while forever entombed beneath sun-scorched sand or impenetrable jungle, can reach out from its sepulcher to influence the living. Perhaps the undead horror was once a powerful sorcerer-king, high priestess of an extinct civilization, or the last remnant of a lost, terrible race. Its agenda and goals match a forgotten age and the mummy's capricious whims. Often the warlock is tasked with recovering artifacts tied to the sarcophagus-trapped horror or its civilization. Some mummies seek to futilely seek to be released from their prison, while others just want to be remembered as a figure of glory and power. Expanded Spell List The Embalmed lets you choose from an expanded list of Spells when you learn a Warlock spell. The following Spells are added to Warlock spells list for you. 1st - Inflict Wounds, Ray of Sickness 2nd - Animal Messenger, Dust Devil 3rd - Bestow Curse, Vampiric Touch 4th - Giant Insect, Phantasmal Killer ...