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Wispy Crocodile




This long, ferocious reptile bears rigged, crackling scales across its ethereal blue body. Clearly a crocodile, the undead beast reminds one of a will-o-wisp, if one lives long enough after encountering its jaws. Not only do its fangs crush flesh and bone, they lance the prey with electric jolts generated within the wispy crocodile's unliving, ever-hungry core.


Lightning on the Water. Once the Fiend of the Moors realized he could raise and resulpt the varied beasts of his domain, the elven horror sought out the largest crocodiles in the bog. Capturing them, though, proved difficult as the ancient reptiles recognized a greater predator and fled whenever the accursed ranger came near. So, the Fiend of The Moors employed will-o-wisps to entrance his targets before slaying them. However, he found when imbuing the crocodiles with unlife, that they came back resembling those vile balls of light. This pleased the bastard even more.

Whispy Crocodile

Large beast, unaligned

Armor Class 10

Hit Points 11 (natural armor)

Speed 30ft

Swim 50ft

Str 20 Dex 9 Con 16 Int 2 Wis 10 Cha 7

Skills Stealth +5

Damage Resistances necrotic

Damage Immunities lightning, poison

Condition Immunities exhaustion, petrified, poisoned

Senses passive Perception 10

Languages -

Challenge 5 (1,800 XP)

Incorporeal.

The wispy crocodile can move through other creatures and objects as if they were difficult terrain. It takes 1d10 force damage if it ends its turn inside an object.

Consume Life.

As a Bonus Action, the wispy crocodile can target one creature it can see within 5 feet of it that has 0 Hit Points and is still alive. The target must succeed on a DC 14 Constitution saving throw against this magic or die. If the target dies, the wispy crocodile regains 10 (3d6) Hit Points.

Actions

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, plus 9 (2d8) lightning damage

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