Cast in a humanoid shape, this pile of stagnant mud, blighted plants, and many stolen bones it is easy to mistake a Muck Wraith for a giant, undead horror covered in swamp muck. In truth, it is befouled elemental dredged up from a bog’s bottom. It always has a humanoid skull, or three, floating where its head is, arm and finger bones from a variety of beasts in its arms, and leg bits in its legs to maintain this deception.
Bottom Feeder.
Anxious to gather more undead horrors under his thrall, the Fiend of the Moors, scoured his dank domain for mortal remains he might use to construct a skeleton horde or the like. However, the accursed ranger found he didn't have the arcane skill needed for complex necromancy. At the same time, his mind was already degrading at a rapid pace. What he did discover is that he could corrupt the natural world around him in much the same manner which he'd created, accidently or otherwise, undead beasts. He took the tainted land and mishmash of bones, sculpting large effigies of a humanoid shape and poured his befouled magic into them. The first of many muck wraiths were the result.
Muck Wraith
Large elemental, chaotic evil
Swim 30ft
Str 18 Dex 9 Con 20 Int 5 Wis 13 Cha 7
Skills Perception +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantin
Damage Immunities poison
Condition Immunities grappled, poisoned, prone
Senses darkvision 60 ft., passive Perception 14
Languages understands Elvish but cannot speak
Challenge 5 (1,800 XP)
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