Skip to main content

Gut Mimic




There once was a mimic that came across a troll downed by an adventuring party, but not finished off. At first, it found the feast delightful and filling, then it found it bloating and painful until its acidic bites finally finished the giant off. As the mimic explored the troll's guts, it found that some of the creature’s regenerative ability transferred over to it. This came at the expense that it could only turn into a long, spindly form. However, it also noticed that dungeoneers always carried rope, and often needed more than it packed in. So, the mimic formed its chosen disguise and its descendants inhabit many a dungeon today. Sometimes they even pretend to be a magical rope that regrows when cut, until the prey is dangling over an abyss and deliciously easy to devour.


Gut Mimic

Medium monstrosity (shapechanger), neutral

Armor Class 14 (natural armor)

Hit Points 65 (10d8 + 20)

Speed 15ft

Climb 15ft

Str 18 Dex 16 Con 14 Int 5 Wis 13 Cha 8

Skills Stealth +7

Damage Immunities acid

Condition Immunities prone

Senses darkvision 60 ft., passive Perception 11

Languages -

Challenge 4 (1,100 XP)

Shapechanger.

The gut mimic can use its action to polymorph into up to 50ft of rope or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage.

False Appearance.

While the gut mimic remains motionless, it is indistinguishable from an ordinary length of rope.

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Regeneration. The gut mimic regains 10 hit points at the start of its turn. If the gut mimic takes fire damage, this trait doesn't function at the start of the gut mimic's next turn. The gut mimic dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack.

The gut mimic makes two pseudopod attacks.

Pseudopod.

Melee Weapon Attack: +6 to hit, reach 25 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 9 (2d8) acid damage.

Strangle (Recharge 6).

The gut mimic curls around a creature it has grappled and squeezes the air out of it. The creature takes 9 (2d8) acid damage and must succeed on a DC 14 Constitution save or lost consciousness and become Incapacitated until the end of its next turn. If the creature fails this save by 5 or more, it is reduced to 0 hit points instead and begins dying.

Comments

Popular posts from this blog

Frame Mimic

Rattling from the shadows, a gaggle of rat-gnawed bones march forward eager to slay the living. One of them lags behind, looking a bit more solid than the rest. You know your mace should have broken the leading skeletons to pieces. Yet, it merely cracked bones instead of shattering them. Tentacles lash out from the slower skeleton, adhering to you and pulling you closer to the maw manifesting from its ribcage. This is the frame mimic. The spawn of the ossuary mimic, this monstrosity also feels a kinship to the undead - specifically animated skeletons. It adopts a group of such horrors and its very presence temporarily empowers them. This is why the skeletons keep it around instead of hacking it to pieces as they would any other living thing. On top of that, frame mimics develop a supernatural stubbornness that can only be called boneheaded. So powerful is this force of will, that it mends their wounds as they plough forward against deadly spells. Frame Mimic Medium Monstrosit...

Brocade Mimic

The masked bard in gaudy attire was strumming away when the bar fight started. It kept playing even as chairs broke and mugs flew. Not one strum was missed even when blood was spilled. Then someone grew sick of the racket and stuck a hand ax into the bard's neck...with a wooden thunk. The fancy vest exploded with teeth, tentacles, and eyes. Then there was the color spray... The first brocade mimic lurked in the rafters of a bard college. Instead of eating a future player, it learned alongside them and caught a passion for the arts. Of course, it could have become an instrument but that wasn't quite grand enough. The mimic became a set of fancy clothes and was worn out the front doors. Sometimes it and its spawn become a bard's best friend. sometimes it pilots a dead one around for a bit, and other times it takes over a mannequin to strike out on its own. No matter how, the show must always go on. Brocade Mimic Medium Monstrosity (shapechanger), neutral ...

Yoke Mimic

Something tore apart the bandits you've been tracking, but it's not obvious what chewed and in some cases melted them. Maybe there's a wyrmling in the area? Either way, all that remains alive in the camp is a pair of oxen burdened by their cart. Though, they are quite nonplussed given the violence that must have occurred around them. Surely these simple beasts couldn't be the case of the carnage, could they? As you ponder this, the oxen start plodding away, pulling the cart of goods with them. Trying to stop them was the logical thing to do... their yoke coming undone with twin, yawning mouths not so logical. You know what that means... initiative rolls, please. Relatively benign, for a mimic, the yoke mimic was cultivated by an industrious farmer. They didn't see the point of wasting an animal that came into their care, even a strange monstrosity such as this one. It became a valuable tool not only to get fields plowed, but also kept the animals attached to it d...