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Fen Toad




Corpulent and putrid, the fen toad was massive in life only to swell up with brackish water, pus, and noisome glass. Its eye, in turn, shriveled to nothing leaving sockets empty save for pin pricks of witch light not unlike will-o-wisps in hue. A purple, sore-covered tongue hands from chapped lips.


Deathless Glutton. The first fen toad swallowed the Fiend of the Moors, its poor amphibian brain thought the accursed elf was carrion instead of an undead terror. Instead of carving his way out, the fiend settled in the giant frog's gut and devoured its life force from within. In short order, the creature died. Not long after that, it returned to unlife under the Fiend of the Moor’s control and opened its mouth with all the ease of an inn door. The doomed ranger stepped out and sent the first fen toad out to infect and raise its kin.


Fen Toad

Large undead, unaligned

Armor Class 10

Hit Points 45 (6d10 + 12)

Speed 20ft

Swim 40ft

Str 15 Dex 11 Con 14 Int 2 Wis 10 Cha 3

Damage Immunities poison

Condition Immunities exhaustion, paralyzed

Senses darkvision 30 ft., passive Perception 10

Languages -

Challenge 1 (200 XP)

Standing Leap.

The toad's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) necrotic damage, and the target must succeed on a DC 13 Constitution save or be Paralyzed for 1d4 turns.

Tongue.

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d18+ 2) bludgeoning damage, and the target must succeed on a DC 13 Strength save or be grappled (DC 13 to escape).

Swallow.

The fen toad makes one bite attack against a Medium or smaller target that is grappled by its tongue. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) necrotic damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time.


A swallowed creature may use its action to attempt to free itself with a DC 13 Strength ability check. If the creature succeeds, it becomes prone in an unoccupied space within 5 ft of the gen toad.


If the fen toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

Reactions

Vomit Zombie.

If a creature dies while swallowed by the fen toad, the undead beast may use its reaction to spit its corpse out to an unoccupied square within 30ft. At the end of the toad's next turn, the creature rises as a zombie friendly to the toad.

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