The pallid wyrm measures in excess of ten, ragged feet; its scales translucent and the meat beneath nigh-insubstantial. Whether gliding in water, over land, or through solid objects, the serpent is practically silent. Not completely silent, however, as a subtle wheeze comes from the undead snake, though the sound is not ophidian in nature. Instead, it reminds one of the last gasps of a dying man.
Clutch of the Grave. The great constrictors of the mire were the first creatures the Fiend of the Moors. were drawn to after his damnation. They were also the first lives he consumed to fuel his undead state. A ranger in life, however, the Fiend learned how to keep enough of the serpents’ souls intact so he might raise them as deathless companions. Like their creature, the slough snakes crave the heat of the living, coiling around their victims, and squeezing until that delicate flame is extinguished.
Slough Snake
Huge undead, unaligned
Swim 30ft
Str 19 Dex 15 Con 14 Int 1 Wis 10 Cha 3
Saving Throws Str +6
Skills Perception +2
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities blinded, charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses blindsight 10 ft., passive Perception 12
Languages -
Challenge 4 (1,100 XP)
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