Most prey ignores the ground they walk on as they anxiously eye every chest, doorway, and window around them. The rug mimic evolved to take advantage of this. A long, flat creature most of the time, this aberration delights in creating complex patterns in its false weave. It will even let potential meals walk all over it, sometimes back and forth for days before striking. One odd quirk, however, about this mimic breed is they are easily riled when someone wipes their feet off on them. More often this will cause them to strike, even at inopportune moments.
Rug Mimic
Large monstrosity (shapechanger), neutral
Str 18 Dex 8 Con 16 Int 5 Wis 13 Cha 9
Skills Stealth +3
Damage Immunities acid
Condition Immunities prone
Senses darkvision 60 ft., passive Perception 11
Languages common
Challenge 3 (700 XP)
Shapechanger.
The mimic can use its action to polymorph into a large, fine rug or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.Adhesive (Object Form Only).
The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC 14). Ability checks made to escape this grapple have disadvantage.False Appearance.
While the mimic remains motionless, it is indistinguishable from a large, fine rug.Grappler.
The mimic has advantage on attack rolls against any creature grappled by it.Rug Burn.
If the rug mimic begins its turn constricting a creature, it can use its bonus action to deal 2d6 acid damage to it.Actions
Pseudopod.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.Bite.
Melee Weapon Attack: + 6to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) acid damage.
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