Skip to main content

Porcelain Mimic




Let’s face it, old dolls are pretty creepy. They are also something often found in abandoned, loot-filled houses. These mimics realize that and have specialized their appearance to match this niche. However, something unexpected happened. Now and again, these horrors are scooped up by precious children who treat them as a precious toy, babying and talking to them constantly. This constant stimulus added just enough of a spark of intelligence to the aberrations that they learned to speak the common tongue, though often at the level of a human child. While this is a boon to be sure, even more pleasantly, their caretakers often set up tea parties for them! What mimic does like being fed with little effort? Sure. Small pets and neighborhood bullies might go missing, but that’s a small price to pay for companionship.


Porcelain Mimic

Small monstrosity (shapechanger), neutral

Armor Class 16 (natural armor)

Hit Points 84 (13d6 + 39)

Speed 30ft

Climb 10ft

Str 9 Dex 20 Con 16 Int 5 Wis 14 Cha 8

Skills Intimidation +4, Stealth +9

Damage Immunities acid

Condition Immunities prone

Senses darkvision 60 ft., passive Perception 11

Languages common

Challenge 4 1100 XP)

Shapechanger.

The mimic can use its action to polymorph into a doll or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC 15). Ability checks made to escape this grapple have disadvantage.

Eyes Everywhere.

The porcelain mimic can use its bonus action to remove one of its eyes and place it anywhere within 5ft. For the next 24hours, the mimic can observe the area around the eye as if it was looking from that spot as long as it is within 1 mile of the location. After this time, the eye shrivels into a hunk of withered meat. The mimic can wither an eye as a bonus action.


THe porcelain mimic can have up to three such eyes active at one time.

False Appearance.

While the mimic remains motionless, it is indistinguishable from an ordinary, creepy doll

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Pseudopod.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 13 (3d8) acid damage.

Let Me In.

The porcelain mimic touches an object. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.


A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked. If the target is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.


This ability produces a soft, echoing giggle that can he heard up to 60ft away.

Comments

Popular posts from this blog

Cuirassier Mimic

Hand-crafted by an aberrant soul, the first mimic of this breed was given to the creature's loyal bodyguard to provide both protection... and a second bodyguard as it were. The monstrosity performed exceptionally well, especially when heroes slew the fellow wearing it and the mimic kept the bottom fighting. Thus the cuirassier mimic was passed to the next right-hand-mook, and so on as its bearers passed. This lead to a legend of an immortal servant when in truth, it was just the armor all along. Eventually, its creator was killed, the mimic 'looted', and its spore spread across the realm. Cuirassier Mimic Mimic Medium Monstrosity (shapechanger), neutral Armor Class 18 (natural armor) Hit Points 75 (10d8 + 30) Speed 15 ft Str 19 Dex 10 Con 16 Int 5 Wis 13 Cha 8 Skills Stealth +4 Damage Immunities acid Condition Immunities prone Senses darkvision 60 ft, passive Percepti

Entry Mimic

This particular strain of mimics was carefully cultivated into being by a drow matron sick of uninvited guests - both of the adventurer and political rival variety. Resistant to pesky bypassing magic and capable of alerting a building's occupants (and other mimics) of interlopers, entry mimics became all the rage... well, until they started eating honored guests and the occasional house pet. The matron quickly lost favor and stepped through one door never to return... as it were. Entry Mimic Medium monstrosity (shapechanger), neutral Armor Class 14 (natural armor) Hit Points 58 (9d8 + 18) Speed 15 ft Str 20 Dex 13 Con 15 Int 5 Wis 14 Cha 8 Saving Throws Str+7 Skills Stealth +5 Damage Immunities acid Condition Immunities prone Senses darkvision 60 ft, passive Perception 12 Languages understands All but cannot speak Challenge 3 (700 XP) Shape

Soot Foot

Prior to Death claiming the Kingdom, the zombie dubbed Soot Foot was just another of the faceless masses. While he was a chimney sweep of notable skill, no one noted the ash-smeared lad. Surely, he could have made some money it a sideshow with his double-jointed talents but he preferred the quiet life. He perished in the middle of a job, his already pliant joints tearing into compound fractures as he scrambled to find the flesh of the living. The toxins soaked into his rotting skin give him a unique virality that leaves fiery undead in his weak and he never leaves the cinder of his chimney lairs far behind. -Records of the Charnel House Soot Foot Medium undead (zombie), chaotic evil Armor Class 8 Hit Points 45 (6d8 + 18) Speed 20ft Climb 20ft Str 16 Dex 6 Con 16 Int 3 Wis 8 Cha 5 Skills Stealth +2 Damage Resistances fire Condition Immunities exhaustion, poisoned