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Porcelain Mimic




Let’s face it, old dolls are pretty creepy. They are also something often found in abandoned, loot-filled houses. These mimics realize that and have specialized their appearance to match this niche. However, something unexpected happened. Now and again, these horrors are scooped up by precious children who treat them as a precious toy, babying and talking to them constantly. This constant stimulus added just enough of a spark of intelligence to the aberrations that they learned to speak the common tongue, though often at the level of a human child. While this is a boon to be sure, even more pleasantly, their caretakers often set up tea parties for them! What mimic does like being fed with little effort? Sure. Small pets and neighborhood bullies might go missing, but that’s a small price to pay for companionship.


Porcelain Mimic

Small monstrosity (shapechanger), neutral

Armor Class 16 (natural armor)

Hit Points 84 (13d6 + 39)

Speed 30ft

Climb 10ft

Str 9 Dex 20 Con 16 Int 5 Wis 14 Cha 8

Skills Intimidation +4, Stealth +9

Damage Immunities acid

Condition Immunities prone

Senses darkvision 60 ft., passive Perception 11

Languages common

Challenge 4 1100 XP)

Shapechanger.

The mimic can use its action to polymorph into a doll or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only).

The mimic adheres to anything that touches it. A Large or smaller creature adhered to the mimic is also grappled by it (escape DC 15). Ability checks made to escape this grapple have disadvantage.

Eyes Everywhere.

The porcelain mimic can use its bonus action to remove one of its eyes and place it anywhere within 5ft. For the next 24hours, the mimic can observe the area around the eye as if it was looking from that spot as long as it is within 1 mile of the location. After this time, the eye shrivels into a hunk of withered meat. The mimic can wither an eye as a bonus action.


THe porcelain mimic can have up to three such eyes active at one time.

False Appearance.

While the mimic remains motionless, it is indistinguishable from an ordinary, creepy doll

Grappler.

The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Pseudopod.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 13 (3d8) acid damage.

Let Me In.

The porcelain mimic touches an object. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.


A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked. If the target is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.


This ability produces a soft, echoing giggle that can he heard up to 60ft away.

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