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The Phoenix's Claw




This silvery longsword never tarnishes, nor does it singe no matter the intensity of any flame that bathes it. The weapon of a forgotten knight, the blade’s hilt resembles a phoenix’s spread wings, though blackened by every fire the sword has ever produced. Its hilt is covered in charred leather and ends in a cracked, ruby pommel.


By His right hand, he cut wickedness down

And with its bones, He built a warning pyre.

No evil would escape His gaze

Reborn in vengeance, Castille took flight.

Yet, wickedness grows in mortal marrow,

There is no flame bright enough to keep it forever at bay.


The Phoenix's Claw

Small construct, unaligned

Armor Class 15 (natural armor)

Hit Points 45 (7d6 + 21)

Speed 0ft

Fly 50ft (hover)

Str 12 Dex 16 Con 15 Int 1 Wis 5 Cha 1

Saving Throws Dex +4, Con +5

Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned

Damage Immunities fire, poison, psychic

Senses blindsight 60ft (blind beyond), passive Perception 7

Languages -

Challenge 2 (450 XP)

Antimagic Susceptibility.

The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance.

While the phoenix's claw remains motionless and isn't flying, it is indistinguishable from a normal sword.

Flame Warden.

Whenever the phoenix's claw would take fire damage it heals half as much damage instead.

Actions

Multiattack.

The phoenix's claw makes two attacks as one action.

Longsword.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) slashing damage and 5 (1d6) fire damage.

Reactions

Burning Regrets.

Whenever the phoenix's claw takes fire damage, it may use its reaction to immediately cast Create Bonfire. However, the phoenix's claw does not need to maintain concentration on this spell. The bonfire lasts for its full duration, one minute, or until the phoenix's claw is reduced to 0 hit points.

The Phoenix's Claw

Unique Magical Weapon. Requires Attunement.

The Phoenix’s Claw is a magical longsword. Once per long rest, the wielder can cast Absorb Elements. If this Absorb Elements is used to reduce fire damage, the wielder gains 1d6 Temporary Hit Points. Along with the rest of The Ashen Panoply, The Phoenix’s Claw counts as one attunement no matter how many pieces of the set the character carries.

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