Skip to main content

The Phoenix's Beak




Swirling on a stream of ethereal flame, this exotic weapon relentlessly tests the mettle of all those who disturb its rest. Its pick-head is fashioned from charred iron and adorned by black feathers on the backend, which lends the armament a bird’s head appearance. Well-worn leather protects its treant-wood handle and is capped off by a sliver of a phoenix’s talon.


By His left hand he pierced evil’s shell

Into the rent expanse, Castille poured holy flame

With empty eyes, He watched it burn to ash

Just as He had His beloved kingdom.

Woe, but every man’s heart also contains evil

And there is not enough fire to consume it all.


The Phoenix's Beak

Small construct, unaligned

Armor Class 17 (natural armor)

Hit Points 38 (7d6 + 14)

Speed 0ft

Fly 50ft (hover)

Str 12 Dex 16 Con 15 Int 1 Wis 5 Cha 1

Saving Throws Dex +5, Con +4

Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned

Damage Resistances fire

Damage Immunities poison, psychic

Senses blindsight 60ft (blind beyond), passive Perception 7

Languages -

Challenge 2 (450 XP)

Biting Strikes.

The phoenix's beak has a critical range of 19-20 with its war pick attacks.

Antimagic Susceptibility.

The pick is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the war pick must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance.

While the phoenix's beak remains motionless and isn't flying, it is indistinguishable from a normal war pick.

Actions

Multiattack.

The phoenix's beak makes two attacks as one action.

War Pick.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage and 5 (1d6) fire damage.

The Phoenix's Beak

Unique Magical Weapon. Requires Attunement.

The Phoenix’s Beak is a magical martial weapon that inflicts 2d4 piercing damage. Anytime a critical hit is scored with Phoenix’s Beak, it deals an additional 1d6 fire damage. Along with the rest of The Ashen Panoply, The Phoenix’s Beak counts as one attunement no matter how many pieces of the set the character carries.

Comments

Popular posts from this blog

Coffer Mimic

Most adventurers have either encountered or heard a story of an encounter with a mimic disguised as a chest. This is so common that everyone assumes a chest might just be a mimic. Hopefully, they never run across this monstrosity. Bred and trained by The Moneylender to protect his ill-gotten fortune, these mimics take the form of high-quality chests and possess greedy souls. They horde treasure and protect it fiercely. The more booty the mimic holds, the tougher it becomes - even more so when it robs the dead. If they get too aggressive, the Moneylender sells them off to other villains to populate their castles and dungeons. Coffer Mimic Medium monstrosity (shapechanger), neutral Armor Class 12(natural armor) Hit Points 52 (7d8 + 21) Speed 15 ft Str 17 Dex 12 Con 16 Int 5 Wis 11 Cha 14 Skills Deception +4, Stealth +5 Damage Resistances poison Damage Immunities acid Condition Immunities p...

Bryne Woemonger

There is nothing typical about the typical bryne. These coastal terrors are lumbering humanoids with a skin tone close to that of a drowned corpse. Crystal-like deposits of bone and salt erupt from their elbows, knees and shoulders while the rest of their flesh is puckered here and there from barnacle scars and fell branding. Their most disturbing aspect, however, is their fleshless skulls. Some say a bryne’s head resembles a dead horse, others a dead wolf’s and there is an argument to be made for both. While the skull’s shape is general equine the fangs within are wicked and sharp like a dire wolf’s Deep set eyes as black and cold as a shark's ooze off-white ichors and within the fleshy inside of a bryne’s mouth resides a forked tongue capable of speech. Adorned with the remnants of lost vessels and inhabited by a flock of undead albatross, the bryne woemonger takes to the field wielding a reclaimed anchor as a weapon. Driftwood cages serve as shoulder guards for this giant s...

Warlock Patron: The Embalmed

You have made a pact with an ancient mummy that while forever entombed beneath sun-scorched sand or impenetrable jungle, can reach out from its sepulcher to influence the living. Perhaps the undead horror was once a powerful sorcerer-king, high priestess of an extinct civilization, or the last remnant of a lost, terrible race. Its agenda and goals match a forgotten age and the mummy's capricious whims. Often the warlock is tasked with recovering artifacts tied to the sarcophagus-trapped horror or its civilization. Some mummies seek to futilely seek to be released from their prison, while others just want to be remembered as a figure of glory and power. Expanded Spell List The Embalmed lets you choose from an expanded list of Spells when you learn a Warlock spell. The following Spells are added to Warlock spells list for you. 1st - Inflict Wounds, Ray of Sickness 2nd - Animal Messenger, Dust Devil 3rd - Bestow Curse, Vampiric Touch 4th - Giant Insect, Phantasmal Killer ...