Skip to main content

Seared Scales




This ancient armor is comprised of a bright orange breastplate, a single golden pauldron in the shape of a phoenix’s visage, scarlet vambraces, and and fiery red faulds. The remnants of celestial blessings remain along the seams, mostly obliterated by a charring heat. There is a slot beside the pauldron that would fit a wide, round broach.


Clad in the raiments of sorrow,

Castille carried the sputtering torch forward.

Ruin had struck His colors, His Kingdom,

He would see it scoured from the land.

But, the seeds of sorrow burrow deep,

And with fresh tears shall they bloom anew.


Seared Scales

Medium construct, unaligned

Armor Class 15 (natural armor)

Hit Points 82 (11d8 + 33)

Speed 20ft

Fly 30ft (hover)

Str 17 Dex 11 Con 16 Int 1 Wis 3 Cha 1

Saving Throws Con +6

Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned

Damage Immunities fire, poison, psychic

Senses blindsight 60ft (blind beyond), passive Perception 6

Languages -

Challenge 5 (1,800 XP)

Heatwave.

If a creature begins its turn within 15ft of the seared scales, it must succeed on a DC 14 Constitution save. On failure, a creature can either only Move or Take and Action and cannot take reactions until the end of its next turn.

False Appearance.

While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack.

The armor makes two melee attacks.

Slam.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 5 (1d10) fire damage.

Immolation Burst (Recharge 6).

The seared scales erupts in a halo of flame with a 10ft radius. All creatures within the area of effect must succeed on a DC 14 Dexterity save or take 13 (4d6) fire damage.

Seared Scales

Unique Magical Armor. Requires Attunement.

The Seared Scales is a +1 magical suit of half-plate that also provides fire resistance. Whenever the wearer is struck by a critical hit with a melee weapon from an enemy within 5ft, that enemy takes 1d6 fire damage. Along with the rest of The Ashen Panoply, Seared Scales counts as one attunement no matter how many pieces of the set the character carries.

Comments

Popular posts from this blog

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...

Crackle

A singular being, Crackle is a bolt of lightning given sentience after hiting a monk meditating atop the mountain. In fact, it believes it is that very monk reincarbated from a smoldering husk instead of the force which killed it. Crackle takes on a humanoid shape, chaning its lighting to appear to have skin and clothing. However, ripples of electricity constantly wiggle along its form. Often times its hair, clothing, and arms will clip through one another for Crackle is an imperfect copy. Crackle travels about, driven by a strong sense of law if not justice. It has a hard time empathizing with other points of view than the one it adopted and flies into a rage when pressed on its true nature. Crackle Medium elemental, lawful neutral Armor Class 14 Medium elemental, lawful neutral Speed 30 ft Str 15 Dex 18 Con 16 Int 11 Wis 16 Cha 18 Damage Resistances thunder; bludgeoning, piercing, and slashing ...