This ancient armor is comprised of a bright orange breastplate, a single golden pauldron in the shape of a phoenix’s visage, scarlet vambraces, and and fiery red faulds. The remnants of celestial blessings remain along the seams, mostly obliterated by a charring heat. There is a slot beside the pauldron that would fit a wide, round broach.
Clad in the raiments of sorrow,
Castille carried the sputtering torch forward.
Ruin had struck His colors, His Kingdom,
He would see it scoured from the land.
But, the seeds of sorrow burrow deep,
And with fresh tears shall they bloom anew.
Seared Scales
Medium construct, unaligned
Fly 30ft (hover)
Str 17 Dex 11 Con 16 Int 1 Wis 3 Cha 1
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Damage Immunities fire, poison, psychic
Senses blindsight 60ft (blind beyond), passive Perception 6
Heatwave.
If a creature begins its turn within 15ft of the seared scales, it must succeed on a DC 14 Constitution save. On failure, a creature can either only Move or Take and Action and cannot take reactions until the end of its next turn.
False Appearance.
While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack.
The armor makes two melee attacks.
Slam.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 5 (1d10) fire damage.
Immolation Burst (Recharge 6).
The seared scales erupts in a halo of flame with a 10ft radius. All creatures within the area of effect must succeed on a DC 14 Dexterity save or take 13 (4d6) fire damage.Seared Scales
Unique Magical Armor. Requires Attunement.The Seared Scales is a +1 magical suit of half-plate that also provides fire resistance. Whenever the wearer is struck by a critical hit with a melee weapon from an enemy within 5ft, that enemy takes 1d6 fire damage. Along with the rest of The Ashen Panoply, Seared Scales counts as one attunement no matter how many pieces of the set the character carries.
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