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Rhodae




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Caught somewhere between goat, insect, and tree, this hulking aberration moves swiftly atop a sextet of hooved-legs. The bulk of its body is comprised of segmented shells separated by folds of soft fur and punctuated by branching, leafy growths. The beast’s head has a distinctly wedged shape flanked by curled horns; the chitin of both are inscribed with mystical runes capable of punching brief holes in the veils between realities. The rhodae sports two trios of small eyes deep-set into the two places of its head, each of which resembles that of a goat. On the back end, the anathema has an earwig-like pincer that can grip onto hauling carts or foes alike


Rhodae

Huge aberration, unaligned

Armor Class 9

Hit Points 126 (12d12 + 48)

Speed 60ft

Climb 30ft

Str 21 Dex 9 Con 18 Int 3 Wis 14 Cha 6

Damage Resistances cold, fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks

Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 12

Languages -

Challenge 5 (1,800 XP)

Ethereal Jaunt.

As a bonus action, the Rhodae can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Ethereal Mount.

Whenever the rhodae uses its ethereal jaunt ability, all creatures riding it also magically shift from the Material Plane to the Ethereal Plane, or vice versa. This also applies to any equipment the aberration is carrying.

Living Parapet.

All creatures mounted on the rhodae gain +2 AC.

Actions

Headbutt.

Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 18 (3d8+5) bludgeoning damage.

Pincer.

Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 14 (2d8+5) slashing damage. In addition, the creature is grappled (DC 16 to escape). The rhodae can only grapple one creature at a time and releases a grappled creature if it attacks a different target with its pincher.

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