Skip to main content

Rhodae




More on the Brood


Caught somewhere between goat, insect, and tree, this hulking aberration moves swiftly atop a sextet of hooved-legs. The bulk of its body is comprised of segmented shells separated by folds of soft fur and punctuated by branching, leafy growths. The beast’s head has a distinctly wedged shape flanked by curled horns; the chitin of both are inscribed with mystical runes capable of punching brief holes in the veils between realities. The rhodae sports two trios of small eyes deep-set into the two places of its head, each of which resembles that of a goat. On the back end, the anathema has an earwig-like pincer that can grip onto hauling carts or foes alike


Rhodae

Huge aberration, unaligned

Armor Class 9

Hit Points 126 (12d12 + 48)

Speed 60ft

Climb 30ft

Str 21 Dex 9 Con 18 Int 3 Wis 14 Cha 6

Damage Resistances cold, fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks

Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 12

Languages -

Challenge 5 (1,800 XP)

Ethereal Jaunt.

As a bonus action, the Rhodae can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Ethereal Mount.

Whenever the rhodae uses its ethereal jaunt ability, all creatures riding it also magically shift from the Material Plane to the Ethereal Plane, or vice versa. This also applies to any equipment the aberration is carrying.

Living Parapet.

All creatures mounted on the rhodae gain +2 AC.

Actions

Headbutt.

Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 18 (3d8+5) bludgeoning damage.

Pincer.

Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 14 (2d8+5) slashing damage. In addition, the creature is grappled (DC 16 to escape). The rhodae can only grapple one creature at a time and releases a grappled creature if it attacks a different target with its pincher.

Comments

Popular posts from this blog

Frame Mimic

Rattling from the shadows, a gaggle of rat-gnawed bones march forward eager to slay the living. One of them lags behind, looking a bit more solid than the rest. You know your mace should have broken the leading skeletons to pieces. Yet, it merely cracked bones instead of shattering them. Tentacles lash out from the slower skeleton, adhering to you and pulling you closer to the maw manifesting from its ribcage. This is the frame mimic. The spawn of the ossuary mimic, this monstrosity also feels a kinship to the undead - specifically animated skeletons. It adopts a group of such horrors and its very presence temporarily empowers them. This is why the skeletons keep it around instead of hacking it to pieces as they would any other living thing. On top of that, frame mimics develop a supernatural stubbornness that can only be called boneheaded. So powerful is this force of will, that it mends their wounds as they plough forward against deadly spells. Frame Mimic Medium Monstrosit...

Brocade Mimic

The masked bard in gaudy attire was strumming away when the bar fight started. It kept playing even as chairs broke and mugs flew. Not one strum was missed even when blood was spilled. Then someone grew sick of the racket and stuck a hand ax into the bard's neck...with a wooden thunk. The fancy vest exploded with teeth, tentacles, and eyes. Then there was the color spray... The first brocade mimic lurked in the rafters of a bard college. Instead of eating a future player, it learned alongside them and caught a passion for the arts. Of course, it could have become an instrument but that wasn't quite grand enough. The mimic became a set of fancy clothes and was worn out the front doors. Sometimes it and its spawn become a bard's best friend. sometimes it pilots a dead one around for a bit, and other times it takes over a mannequin to strike out on its own. No matter how, the show must always go on. Brocade Mimic Medium Monstrosity (shapechanger), neutral ...

Yoke Mimic

Something tore apart the bandits you've been tracking, but it's not obvious what chewed and in some cases melted them. Maybe there's a wyrmling in the area? Either way, all that remains alive in the camp is a pair of oxen burdened by their cart. Though, they are quite nonplussed given the violence that must have occurred around them. Surely these simple beasts couldn't be the case of the carnage, could they? As you ponder this, the oxen start plodding away, pulling the cart of goods with them. Trying to stop them was the logical thing to do... their yoke coming undone with twin, yawning mouths not so logical. You know what that means... initiative rolls, please. Relatively benign, for a mimic, the yoke mimic was cultivated by an industrious farmer. They didn't see the point of wasting an animal that came into their care, even a strange monstrosity such as this one. It became a valuable tool not only to get fields plowed, but also kept the animals attached to it d...