Skip to main content

Font Phantasm




When roused, the elemental appears to be the corpse of a drowned woman with long, pale hair tangled with branches and rotting leaves. She wears an ever-flowing dress covered with yellow stains and deep, billowing sleeves that obscure her hands. The hem also hides her feet. In truth, she doesn’t have any. Instead, whenever anything besides her head and neck are exposed, one discovers only murky water and sodden human bones instead. After a few blows, the elemental’s true state is revealed. From crown to soul, the phantasm consists of only filthy water.


For decades, a mountainside village harbored a dark secret. Although famous for its springs, there was one such body of water they’d never show. Whenever a member of the village became a burden to the rest, save it be one too many children or stricken with illness or injury, they were taken into a deep cave filled with unclean watered, drowned, and left to rot with the rest. No one knows how many times this heinous act was repeated save one time too many. Once the drowning pool awoke and took the form of its first victim, none of the town remained alive by the next morning.


Drowning Pool. Infused with necromantic power, the font phantasm hungers for death and it is never satisfied. It haunts springs and ponds across the region. The elemental’s confused appearance has given rise to a legend of a spectral woman who will appear within a still, stagnant pool when called to or taunted to appear. In truth, the font phantasm is an indiscriminate killer but has molded over time to fit the myth as it helps it find further victims.



The Font Phantasm

Medium elemental (water), chaotic evil​

Armor Class 16 (natural armor)

Hit Points 144 (17d8 + 68)

Speed 40ft

Climb 40ft

Swim 60ft

Str 18 Dex 14 Con 18 Int 8 Wis 16 Cha 7

Saving Throws Wis +7

Skills Intimidation +2, Investigation +3, Perception +7, Stealth +6

Damage Resistances cold, bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities paralyzed, petrified, poisoned, prone, restrained

Senses darkvision 60 ft., passive Perception 17

Languages understands Common but cannot speak

Challenge 12 (8,400 XP)

Life Sight.

The font phantasm can sense any non-construct, non-undead creature within 30ft

Magic Resistance.

The elemental has advantage on saving throws against spells and other magical effects.

Undead Mimicry.

While the font phantasm has more than half its hit points, it is indistinguishable from an undead creature.

Water form.

The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack.

The elemental makes three attacks: two slams and one heartstopping gaze.

Slam.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Heartstopping Gaze.

The font phantasm targets a creature that is frightened of it that it can see and is aware of the elemental within 120ft. The creature must succeed on a DC 15 Constitution save or take 18 (4d10) psychic damage. If the creature fails this save by 5 or more, it drops to 0 hit points instead and begins dying.

Frightful Presence.

Each creature of the font phantasm's choice that is within 60 feet of the elemental and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the font phantasms Frightful Presence for the next 24 hours.

Legendary Actions

The font phantasm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The font phantasm regains spent legendary actions at the start of its turn.


Hunt. The font phantasm makes a Wisdom (Perception) check.

Slam (1 point). The font phantasm makes a Slam attack against a target.

Stalk (1 point). The font phantasm Disengages and moves after a hostile creature. If this movement takes the font phantasm out of view from all other creatures, it may make a Hide check as well.

Bonechilling Stare (2 points). The font phantasm targets a creature it can see within 60ft. The creature must succeed on a DC 15 Constitution save or take 10 (3d6) cold damage and have its speed reduced by half until the end of its next turn. On success, the creature takes half-as-much damage and its speed is not reduced.

Comments

Popular posts from this blog

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...

Crackle

A singular being, Crackle is a bolt of lightning given sentience after hiting a monk meditating atop the mountain. In fact, it believes it is that very monk reincarbated from a smoldering husk instead of the force which killed it. Crackle takes on a humanoid shape, chaning its lighting to appear to have skin and clothing. However, ripples of electricity constantly wiggle along its form. Often times its hair, clothing, and arms will clip through one another for Crackle is an imperfect copy. Crackle travels about, driven by a strong sense of law if not justice. It has a hard time empathizing with other points of view than the one it adopted and flies into a rage when pressed on its true nature. Crackle Medium elemental, lawful neutral Armor Class 14 Medium elemental, lawful neutral Speed 30 ft Str 15 Dex 18 Con 16 Int 11 Wis 16 Cha 18 Damage Resistances thunder; bludgeoning, piercing, and slashing ...