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Evigra'tha, the Thousandth Born




More on the Brood



Still sensuous despite her advanced age, Evigra'tha radiates a beauty bordering on beatific. The thousand, and last, child of primordial Iktokris rumor has it that her father was one of the myriad of gods once responsible for the Dark Mother’s imprisonment who sought Iktokris to make amends. If Evigra'tha is a demi-god of sorts, that would aptly explain her longevity and power. Like the rest of the brood, she is clothed in a soft, black downy from crown to hoof. Said hooves are shod with well-beaten iron with stripes of glossy, ebon chitin showing between the metal. Evigra'tha’s curled horns are of the same shelled material, though she also has a second set arching backwards from her temple amid a mane of black hair. The bridge of her nose and forehead is flat, rather like a goat, and her dark eyes contain no iris. Swathed in loose silk clothing that does little to hide a body ripened to perfection by childbirths, Evigra'tha leaves most of her back exposed. With it, the channel of crimson cilla that runs down the length of her spine can easily be seen. Evigra'tha always carries a crook carved from one of her mother’s bones, Iktokris' Sliver. She is a shepherd to the brood, whether they are one of her descendants or that of her nine-hundred-and-ninety-nine lost siblings.


Baleful Heroine Evigra'tha is a devoted and loving mother, grandmother, great-grandmother, so on and so forth. She treats fellow brood with empathy and respect no matter what lineage they come from. This graciousness easily extends to allies and guests of the brood. In general, Evigra'tha follows a moral compass but one that has little problem with debauchery and promiscuity. The brood’s demonic appearance and ‘amoral’ behavior often invites conflict with other religions and societies. When such trouble arises, Evigra'tha always sides with her people first and foremost. Her carefree and kind demeanor will vanish in an instant if a brood is mistreated or threatened. The thousandth born’s judgement in turn will be swift and harsh, but rarely unfair. Because of this and as her people are often othered by established societies, it's commonly believed that Evigra'tha is an evil temptress spinning malignant conspiracies and luring the innocent into the depths of her dark wood.


Evigra'tha, the Thousandth Born

Medium humanoid (Brood), chaotic good

Armor Class 20 (Harmonic defense)

Hit Points 152 (16d8 + 80)

Speed 30ft

Str 12 Dex 18 Con 21 Int 15 Wis 18 Cha 22

Saving Throws Wis +9, Cha +11

Skills Animal Handling +9, Arcana +7, History +7, Insight +9, Performance +11, Persuasion +11, Religion +7

Damage Immunities psychic; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities frightened

Senses darkvision 30 ft., passive Perception 14

Languages Common, Deep Speech, Elvish, Sylvan

Challenge 15 (13,000 XP

Alien Tether.

Whenever Evigra'tha Moves it may then use its Bonus action to make a musical note that immediately allows a friendly aberration or monstrosity within 30ft to make a free Move. The brood cannot use this ability if it is Silenced.

Anathema Bond.

The brood can use the Wisdom (Animal Handling) skill on Aberrations and Monstrosities. The brood's Animal Friendship spell can also affect Aberrations and Monstrosities with an Intelligence of 3 or less.

Harmonic Defense.

Evigra'tha adds her Charisma modifier to its armor class. This ability does not function if the brood is Silenced.

Innate Spellcasting.

The brood is a 4th level spellcaster with a spellcasting ability is Charisma (spell save DC 19, +11 spell attack modifier). The brood can innately cast the following spells, requiring no material components:

At Will: Shillelagh

3/day Each: Animal Friendship, Hex

The Last Chorus.

Whenever a friendly brood casts a spell within 30ft of Evigra'tha, she may expend two of her legendary actions to duplicate that spell. If Evigra'tha does so, it uses the same DC and/or spell attack modifier as the original spell.

Legendary Resistance (3/Day.)

If Evigra'tha fails a saving throw, it can choose to succeed instead.

Psychic Bulwark.

All friendly humanoids within 10ft of Evigra'tha gain Advantage on Wisdom and Charisma saving throws.

Actions

Multiattack.

Evigra'tha makes two attacks.

Iktokris' Sliver.

Melee Weapon Attack: +6+ to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage plus 18 (4d8) radiant damage.

Iktokri's Sliver (With Shillelagh).

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8+6) bludgeoning damage plus 18 (4d8) radiant damage.

Grandmother's Touch..

Evigra'tha touches a friendly aberration, brood, or monstrosity and heals the creature for (22) 3d8+6. This ability also removes the blinded, deafened, paralyzed, or poisoned conditions.

Reactions

Iktokris' Rage

Whenever a brood Evigra'tha can see that is within 30ft is reduced to 0 hit points, Evigra'tha may use her reaction to rebke its killer. The creature that reduced the brood to 0 bit points must succeed on a DC 19 Consitution save or take 1d4 necrotic damage for each hit dice the downed brood had. On success, the creature takes no damage. This reaction does not function if Evigra'tha is Silenced.

Legendary Actions

Evigra'thacan takes 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Evigra'tha spent legendary actions at the start of its turn.


Attack (1 point). Evigra'tha makes an attack.

Move (1 point). Evigra'tha takes a Move.

Abominable Anthem (2 points). Evigra'tha sings a rallying song her mother taught her as a child. All aberrations, brood, and monstrosities within 30ft of her may Move up to half their speed. All other creatures with an Intelligence of 4 or higher must succeed on a DC 19 Charisma save or be Restrained until the end of their next turn. Evigra'tha cannot use this ability if she is Silenced.

Distant Harmonies (2 points). Evigra'tha targets a creature it can see within 30 ft and bombards it with a chord not of this sphere. If the creature is concentrating on a spell it must immediately make a DC 13 Concentration check with Disadvantage or lose Concentration on that spell. If not, this acts as the Dispel Magic spell, but is not magical. The DC of its disruption effect as well as the bonus to the Dispel Magic attempt increases by one for each other Brood Chorister that has used Distant Harmony since Evigra'tha last turn. Evigra'tha cannot use this ability if she is Silenced.

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