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Bryne Trawler




There is nothing typical about the typical bryne. These coastal terrors are lumbering humanoids with a skin tone close to that of a drowned corpse. Crystal-like deposits of bone and salt erupt from their elbows, knees and shoulders while the rest of their flesh is puckered here and there from barnacle scars and fell branding. Their most disturbing aspect, however, is their fleshless skulls. Some say a bryne’s head resembles a dead horse, others a dead wolf’s and there is an argument to be made for both. While the skull’s shape is general equine the fangs within are wicked and sharp like a dire wolf’s Deep set eyes as black and cold as a shark's ooze off-white ichors and within the fleshy inside of a bryne’s mouth resides a forked tongue capable of speech.


While the bryne lurk in coastal waters, only their trawlers enjoy any sort of connection to it. This intimacy is achieved by drowning countless humanoids with their bare hands over decades. Each sacrifice increases the trawler's power and adds to the spectral tethers they will one day bring to bear. Clad in a mixture of fish scales and bones, the trawler carries a single harpoon carved from sea serpent bone. This is hardly its main weapon, however, as even on dry land the bryne can bring the sea’s power to bear. Sometimes this manifests as conjured waves and freezing fog. Other times, the trawler summons drowning pools full of dead, grasping hands that it uses to drag its foes into prime positions for slaughter.

Bryne Trawler

Large giant (Bryne), neutral evil

Armor Class 14 (scale mail)

Hit Points 114 (12d10 + 48)

Speed 30ft

Swim 30ft

Str 19 Dex 11 Con 18 Int 10 Wis 16 Cha 13

Skills Intimidation +4, Nature +3

Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities cold

Senses darkvision 60 ft., passive Perception 13

Languages Common, Giant

Challenge 8 (3,900 XP)

Amphibious.

The bryne can breathe air and water.

Innate Spellcasting.

The trawler's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: fog cloud, frostbite. shape water

3/day each: tidal wave, water walk

1/day each: control water

Trawl.

As a bonus action, the trawler may move all creatures restrained by grasp of the drowned within 10ft of one another up to 20ft in any direction along the ground or within a body of water.

Actions

Multiattack.

The bryne woemonger makes two attacks.

Harpoon.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Harpoon (Thrown).

Ranged Weapon Attack: +3 to hit, range 60/120ft., one target. Hit: 11 (2d10) piercing damage.

Grasp of the Drowned (Recharge 5-6).

A 10ft radius ring of undead, grasping hands erupts from a point the trawler can see within 90ft. All targets within the area of effect must succeed on a DC 14 Dexterity save or be Restrained for the next minute. A creature restrained by the hands can use its action to make a Strength or Dexterity check DC 14. On success, it frees itself.

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