Skip to main content

Bryne Saltdredge




There is nothing typical about the typical bryne. These coastal terrors are lumbering humanoids with a skin tone close to that of a drowned corpse. Crystal-like deposits of bone and salt erupt from their elbows, knees and shoulders while the rest of their flesh is puckered here and there from barnacle scars and fell branding. Their most disturbing aspect, however, is their fleshless skulls. Some say a bryne’s head resembles a dead horse, others a dead wolf’s and there is an argument to be made for both. While the skull’s shape is general equine the fangs within are wicked and sharp like a dire wolf’s Deep set eyes as black and cold as a shark's ooze off-white ichors and within the fleshy inside of a bryne’s mouth resides a forked tongue capable of speech.


Towering above a shambling squad of zombies, the saltdredge serves the bryne even in death. Yet, there is no honor in being pressed into this sort of service for any of these hated giants. The path to being a saltdredge starts with the bryne dying on land, but not in battle. Laying under the profane sun, their skin rapidly desiccates and reveals wider swaths of salt-riddled bones. Yet, carrion animals and even insects eschew its rancid meat. At some point, the dishonored corpse is retrieved by its tribe. If enough of the body is intact its salt crystals are enhanced with necromatic energies and bloom. If not, they are ground down to fuel the bryne’s other undead creations. Once the former process is completed, the risen saltdredge has flotsam and jetsum strapped to their form before being deployed as a lieutenant of sorts amid lesser corpses.


Bryne Gar

Large undead (Bryne), neutral evil

Armor Class 13 (flotsam, jetsam, and rope )

Hit Points 104 (11d10 + 44)

Speed 30ft

Swim 30ft

Str 17 Dex 10 Con 18 Int 7 Wis 10 Cha 6

Damage Resistances cold

Damage Immunities necrotic, poison

Condition Immunities exhaustion, frightened, paralyzed, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages understands Common and Giant but cannot speak

Challenge 6 (2,300 XP)

Profane Preservation.

Undead creatures within 30ft of the saltdredge have advantage on saving throws against any effect that turns undead.

Salt in the Wound.

Whenever another creature within 10ft of the saltdredge takes damage, they must succeed on a DC 15 Consitution save or suffer Disadvantage on all attack rolls and ability checks until the end of their next turn. This has no effect on undead or constructs.

Turn Resistance.

The saltdredge has advantage on saving throws against any effect that turns undead.

Actions

Multiattack.

The bryne saltdredge makes two attacks.

Slam.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 7 (1d8+3) slashing damage.

Caustic Cloud (Recharge 6).

The saltdredge expells a 20ft cloud of searing humors. All other creatures within the area of effect must succeed on a DC 15 Consitution save or take 13 (4d6) acid damage and be blinded for the next minute. At the end of each of its turns, an affected creature may repeat this save with the blinded effect ending on success.

Comments

Popular posts from this blog

Knave of Knights

Bound to the Cavalcade of the King of Fools , this fallen angels wears a mockup of platemail armor crafted from bright pressed velvet and knitted wool but his weapons are nevertheless quite real. Said weapons are a whip crafted from liars's tongues and a lance of hell iron he wields as if it was made from driftwood. The stub of burnt wings jut from his back with multi-colored streamers dangling from the charred bones. The Knave of Knights fell in with the Cavalcade when he vowed to defend a rightful king's right to rule, only to find out that the sire he fell in with was a bastard usurper who had successfully taken his brother's place. Cursed and broken mentally by the deception, he was easily felled by the King of Fools and given a new place at the archdevil's side serving as his jester and favored knight all wrapped into one. Knave of Knights Medium Fiend (devil), lawful evil Armor Class 18 (natural armor) Hit Points ...

The Black Lady

The Black Lady claims to be the The King of Fools' concubine and takes pride in the title despite how other devils look down on her and the rest of the cavalcade for it. She adores the 'silly' archdevil to no end and works tirelessly to ensure that the devils beneath him show the properly courtly respect that her lord is due... if he is around. Otherwise, she focuses more on vicious gossip, violent fetes, and malicious matchmaking. Pitch black in skin with burning red eyes, the Black Lady's legs end in smolding pig hooves while long, curled horns poke from her ebony coiffure. She wears a variety of overy fancy dresses that are always stripped, monochrome, and risque. One accessory she is never without is an enchanted fan made from burnt angel feathers. This fan is as sharp as any demon's claws and will always return to her hand. The Black Lady Medium Fiend (devil), lawful evil Armor Class 22 (natural armor) Hit Points...

Pogonip

Cast out of the winter queen's court, Pogonips lives to fight and has anything but a cool head despite shards of frost for hair. She roams the land lookng for her next bout, using vicious claws and ice magic to overwhelm her opponents. One thing the petite terror loves about the mortal world is how good it feels to leech the last of an enemy's heat away mouth to mouth before they go cold forever. She's adoped their clothing as well, at least a form fitting armor of black leather. Though, she'll never get used to gloves or boots. Pogonip Medium fey, neutral evil Armor Class 15 (studded leather) 97 (13d8 + 39) Speed 30 ft Str 12 Dex 16 Con 16 Int 11 Wis 10 Cha 16 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered Damage Immunities cold Condition Immunities exhaustion Senses darkvision 60 ft., passive Perception 13 Lan...