There is nothing typical about the typical bryne. These coastal terrors are lumbering humanoids with a skin tone close to that of a drowned corpse. Crystal-like deposits of bone and salt erupt from their elbows, knees and shoulders while the rest of their flesh is puckered here and there from barnacle scars and fell branding. Their most disturbing aspect, however, is their fleshless skulls. Some say a bryne’s head resembles a dead horse, others a dead wolf’s and there is an argument to be made for both. While the skull’s shape is general equine the fangs within are wicked and sharp like a dire wolf’s Deep set eyes as black and cold as a shark's ooze off-white ichors and within the fleshy inside of a bryne’s mouth resides a forked tongue capable of speech.
Serving as tribal cook, leader and high priest, the bryne pestlewarden’s symbol of authority is a large stone pestle passed down from the previous overlord. The pestlewarden takes its duties very seriously and employs a squadron of undead humanoids to ensure meals, usually made from other humanoids, are done on time. The pestlewarden wears a set of scalemail fashioned from sea predators, fishing nets, and humanoid bones. Symbols of its office and dedication to the bryne’s sire, Agonishin of the Throes, are woven throughout. At the forefront of any major offensive, the pestlewarden keeps its brethren in line with threats and augmenting magic in equal measure. Though, it always seeks glory and treasure for itself above all else. Likewise, the more death the pestlewarden can harvest energy from, the better.
Bryne Pestlewarden
Large giant (Bryne), neutral evil
Swim 30ft
Str 18 Dex 11 Con 19 Int 10 Wis 16 Cha 17
Skills Intimidation +7, Religion +4
Damage Resistances cold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 13
Languages Common, Giant
Challenge 9 (5,000 XP)
Amphibious.
The bryne can breathe air and water.
Grind Life.
Whenever the pestlewarden reduces a creature that is not a construct or undead to 0 hit points, the giant's Reanimate action automatically recharges.
Innate Spellcasting.
The pestlewarden's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:At will: resistance, bless, sanctuary
3/day each: aid, warding bond, animate dead
1/day each: hallow
Actions
Pestle.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. In addition, if the target is a creature, it must succeed on a DC 15 Constitution save or lose 1d6 hit dice. If a character has 0 hit dice when struck by this attack, it deals an additional 13 (3d8) necrotic damage.
Screaming Soul.
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 9 (1d12+3) necrotic damage.
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